mano clica ai pra vc ver que bizarro o herobrine, olha o pessoal ai, se tivesse algo que nao seja o herobrine ia ter comentarios das pessoas reclamando !
praq medo, e so mais 1 mob, soq ele aparece do nada, destroi sua casa pra pegar vc, e parecido com vc, tem muitas historias aterorizantes sobre ele, ele e foda de mata, ti mata em 2 hits, depois volta a caçar vc, nada mais vai la com sua espadinha de madeira sem medo e q nem 1 creeper se encosta so resta aperta respawn
KKK Esses dias eu achei uma vaca uma ovelha umas galinhas e tals CUIDADO OS MOBS TE OBSERVA O TEMPO TODO!
Vc já jogo minecraft alpha? eu lembro que eu vi um video de um kra que paro de joga minecraft no alpha pq aconteceu isso: Ele tava minerando normal, derepente ele tomo um hit, ai ele olho pra tras e pros lados e não viu nada, ai ele continuo minerando e ouviu passos, quando ele olha pra trás ele leva um belo susto com dois olhos brancos e aparece ''you dead!''
ja usei o mod de herobine so pra acha ele nao achei entao resolvi joga 1 pokin ai ele apareceu matei ele vi q e foda de joga com ele destruindo sua casa e me matando derepente ai parei ele mais atrapalha q assusta, assusta 1 poko quando ti pega pelas costas mais quando eu vejo ele e ele neo me viu nao perco a chance lol faço q nem no multi pelas costas 2 hits
mais voltando ao topico eu tinha 1 mundo na 1.1 q eu tinha castelo, ja fui no nether explorei jogava nele a mais de 2 meses direto e nunca vi ele e olha q o mapa ja tava pesando 50 megas de tanto q explorei e msmo assim ainda nao achei e como vc de espada de madeira sem armadura acha?
Cara perigoso ser verdade olha so as atualizaçoes dos mine e olha q alguns no final ta Removed Herobrine menos no 1.1 e alguns mas pode ser q nao tem ada a ver mas ta ai Minecraft News [size="-2"]Powered by Tumblr[/size] Minecraft 1.1 + Bow Enchantments + New language translations. + Sheep eat grass and regain their wool + Added spawn eggs to creative (the colors of the eggs even look like the mobs) + Added world type options (currently only super-flat and default) * Golden Apple recipe * Slightly smoothed color transitions between biomes * Reduced brewing time to 20 seconds * Removed collision box from ladders * Bug fixing Minecraft 1.0 + Added animal breeding + Added mushroom islands + Added nether structures (fortresses) + Added nether mobs and new item drops + Added snow biome + Made swamps prettier + Added villagers in villages + Added craftable snow golems + Added potions and potion brewing + Added item enchantments + Added mooshrooms + Added The End + Added new achievements + Added many new items + Added video settings for clouds and particles + Added 32 bit java warning + Updated sound effects + Added hardcore mode (when you die the world is lost) * Made chunk saving multi threaded * Severely reduced the number of block types Endermen can carry * Fixed endermen look-at calculation in mulitplayer (I had forgotten a parenthesis) * Fixed lights under water not removing properly * Fixed a dependency on OpenGL 1.3. ARB_multitexture is required, however * Fixed lava spreading down into water * Fixed paintings being lit wrong * Changed armor calculation * Fixed paintings being lit incorrectly * Fixed a few blocks (fences, for example) being lit incorrectly when placed under/next to other blocks * Minor tweaks to textures * Re-added the ability to view oneself from the front by pressing F5 - Removed Herobrine Minecraft Beta 1.8 + Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future + Added new mob; Endermen + Added FOV slider + Added brightness slider + Added randomly generated ravines + Killing a monster makes it drop experience orbs + The player can level up by gathering experience orbs + Added randomly generated houses + Added huge mushrooms + Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room + Rewrote the light rendering to use multitexturing instead of direct colors + Sky light and block light have different tints, cool colors for sky light, warm for block lights + Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it + If the player hits a mob while falling, they always hit a critical hit + The game now keeps track of damage sources and types + Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world + Ice now only spreads next to existing ice or from coast areas + Made the explosions prettier + Made level height depend on a single variable (the level height still is 128, but it’s more moddable now) + Added sprinting + Added hunger + Food is now stackable + Improved the logo + Added suspended particles to water + Added a server list so you can remember multiple servers + The player regenerates slowly while the food bar is high + Eating food now takes time + Skeletons hold their bows better now + Added melons + Made melons and pumpkins farmable + Animals that get hurt will flee randomly for a short while + Pigs have snouts now + Made a flashier title screen + Looking towards the sun during sunset/sunrise changes fog color + Added fence gates + Added a player list to multiplayer + Added Silverfish + Added Cave Spider + Added huge underground dungeons (stronghold) + Added underground mine shafts + Added melon + Added sprouts for melons and pumpkins + Added vines + Added iron bars * Fixed mushrooms spreading infinitely * Fixed caves generating with too many dead ends - Removed Herobrine Minecraft Beta 1.7.3 Bug fixes, bug fixes and bug fixes. - Corrected a block duplication bug when using pistons - Corrected a redstone torch duplication bug when using pistons - Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign - Ice blocks are now pushed without causing water streams breaking everything - Booster rails are no longer being powered magically without a power source - Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out - Doors no longer create purple particles - Hacking clients can no longer edit texts of placed signs in multiplayer - Changed so that paintings pushed by pistons will pop off Minecraft Beta 1.7 1.7: + Added pistons + Fire or redstone is now required to trigger TNT + Fences can be stacked + Added shears + Shears can be used to pick up leaf blocks + Shears can be used to shear sheep without hurting them * Sheep no longer drop wool from being punched - Removed Herobrine Minecraft Beta 1.6.6 1.6.6: + Added a new use for bonemeal * Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it * Made glowstone drop more loot * Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3) * Re-introduced unlimited FPS, renamed the option again * Fixed beds not working very well at all in SMP * Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground * Boats float up to the surface quicker * Boats falling down into water lose their vertical momentum very fast * Removed Herobrine Minecraft Beta 1.6.5 There are some annoying bed bugs in multiplayer in this version, I’ll fix those next week. 1.6.5: * Tweaked the connection reading code a lot. Hopefully this helps. * Changed the “limit framerate” option to a “framerate cap” option. * Added “Advanced OpenGL” again * Players riding anything or sleeping in anything will stop doing so when they leave the game now * Removed the minecraft version number from the main game window. It’s still available in the title screen * Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so) * Fixed the server sometimes thinking the player hit a corner when walking when they didn’t * Fixed dropped damaged items vanishing after a single use after being picked up * Fixed dropped items not getting ejected from blocks properly * Fixed the achievements window rendering some graphics outside the clip window * Fixed players saving while sneaking being loaded too high up * Fixed shift+click transferring items causing a crash when the target container is full * Fixed lighting updates sometimes not happening correctly * Fixed the players health appearing to be full when entering/exiting the nether * Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug Minecraft Beta 1.6.4 * Fixed 1.6.3 using more CPU despite it claiming to use less * Totally professional Minecraft Beta 1.6.3 1.6.3: + The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames + The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping + The “limit framerate” option has been reset to “off” for all players, enable it again if you want it * Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6 * Fixed a major CPU load issue in the server where a very tight loop would starve all other threads * Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back 1.6.2: * Fixed an ACTUAL item duplication bug while picking up some items 1.6.1: * Fixed a visual item duplication bug when trying to pick up items while the inventory is full Minecraft Beta 1.6 New features: + Added Nether support to multiplayer + The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens. + Added craftable maps + Added hatches + Added tall grass in some biomes + Mushrooms now spreads (very) slowly + Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10. + Added dead shrubs in deserts + Added allow-nether (set to true or false) in server.properties + Blocks destroyed by other players in multiplayer now shows the breaking block particle effect + Doors make sound for other players in multiplayer + The record player now supports more than 15 different songs (you can’t get the records yet, though) + Activated dispensers make sounds and trigger particles in multiplayer + Players stuck in walls will slide towards the nearest gap if there is one Changes: * Disabled Advanced OpenGL until we can fix some bugs with it * It’s no longer possible to build solid blocks on the top layer of the maps (sorry!) * Made booster tracks speedier * Severely nerfed fire so it spread slower, and doesn’t spread infinitely * Seeds are now found in tall grass, using a hoe on the ground no longer works * Compressed network traffic more agressively * Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now * Arrows shot by players can now be picked up by all players * Nothing riding anything or being ridden by anything can enter portals Bugfixes: * Fixed running out of memory corrupting the current level * Fixed the side textures of grass getting extra dark when mining them * Fixed anaglyph 3d rendering mode having severe visual bugs * Fixed the crash screen vanishing immediately * Fixed not being able to target blocks when at x or z pos 1000 * Fixed the achievements screen messing up the sky color * Fixed saving while sneaking dropping the player through the ground * Fixed a system clock change messing up the game speed * Fixed rain sounds not playing with fast graphics enabled * Fixed hair and cloaks being rendered in the wrong locations on sneaking players * Fixed the attack/swing animation not being applied to the armor layer * Fixed player rotation not being loaded correctly when loading a saved game * Fixed arrow physics, making them not get stuck midair when you open a door * Fixed arrows hitting reeds, portals, and other non-solid blocks * Fixed keybindings not getting saved properly under certain conditions * Fixed the player not being able to sneak off lowered blocks like cacti * Fixed a bug where the player could mine without swinging their arm * Fixed boats placed on snow being placed too far up * Fixed submerged boats rising very very fast * Fixed sand dropping onto boats getting stuck in a falling animation * Fixed a game crash when riding a vehicle or animal into the nether * Fixed falling while riding not dealing damage to the rider * Fixed buttons and levers too close to the player being impossible to use * Fixed dispensers shooting through walls * Fixed fire hurting through wall corners * Fixed entities reaching water through wall corners * Fixed placing doors next to cacti creating half-doors * Fixed buttons and levers being placeable on leaves in “fast graphics” mode * Fixed furnaces and dispensers not dropping their contents when destroyed * Fixed dispensers biasing later slots * Fixed farmland taking too long to dig * Fixed tilling below some blocks being possible * Fixed tilling the underside of blocks somehow working * Fixed fences and stairs sometimes becoming invisible * Fixed walking on top of fences not producing step sounds * Fixed fire sometimes existing mid-air as an invisible block of pain * Fixed fences and wooden stairs not being flammable * Fixed fire effect on burning entities sometimes getting rendered in the wrong location * Fixed fishing rod rendering being a bit lacking * Fixed fishing rods being stackable * Fixed mining glass hiding the clouds behind the glass * Fixed rain falling through liquids * Fixed items in glass blocks not getting ejected properly * Fixed water interacting strangely with glass * Fixed glass not blocking rain sound * Fixed fences and signs preventing grass from growing * Fixed rain and snow being incorrectly lit * Fixed grass staying alive below stair blocks * Fixed the achievement screen not pausing the game * Fixed some screens breaking the sky tint color * Fixed fullscreen mode switching causing mouse issues and screen closes * Fixed chat messages surviving through game switches * Fixed ice so it regenerates regardless of whether it’s snowing or not * Fixed rain falling too slowly * Fixed levers being placeable on weird locations * Fixed floor levers sometimes not delivering a signal downwards * Fixed floor levers sometimes not being removed when the floor is removed * Fixed rail tiles sometimes not properly connecting to a new neighbor * Fixed minecarts next to each other causing extreme velocities (sorry!) * Fixed wolves not following their owner if the name has different caps * Fixed creepers retaining charge level when they can’t see their target * Fixed dying in the nether spawning new portals * “Fixed” beds in the nether * Fixed inventory acting weird when portaling by making the portal close all screens * Fixed wooden pressure plates being mined with pickaxes * Fixed redstone repeaters having the wrong particles * Fixed saplings being plantable through snow onto non-grass blocks * Fixed ore density varying per quadrant from the center of the world * Fixed dispenser graphics being one pixel off. ONE PIXEL!!! * Fixed mushrooms spawning everywhere during nights * Fixed animals only spawning near light during the night * Fixed the multiplayer join screen input field being too short * Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565 * Fixed network packets being sent unbuffered, causing huge amounts of packets being sent * Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now. * Fixed inventory icons not animating after being picked up in multiplayer * Fixed mushroom soup not leaving a bowl in multiplayer * Fixed entities above the map height limit becoming invisible * Fixed healing not flashing the health bar in multiplayer * Fixed arrows being animated really strangely in multiplayer * Fixed arrows triggering too many entity move updates in multiplayer * Fixed the compass not pointing at the spawn location in multiplayer * Fixed fires being impossible to put out in multiplayer * Fixed record players spawning client-side fake records in multiplayer * Fixed records not playing for other players in multiplayer * Fixed players spawning in the wrong location and quickly lerping to the correct location * Fixed monsters not being visible for players with their difficulty set to peaceful * Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen * Fixed loads of exploding tnt generating way too many particles, possibly crashing the client * Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees * Fixed saplings sometimes spawning trees client-side in multiplayer * Fixed weather sometimes changing client-side in multiplayer * Fixed grasscolor.png and foliagecolor.png not being read from texture packs * Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling * Fixed fireballs not being visible in multiplayer * Fixed ghasts’ fireing animation not being visible in multiplayer * Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory Older Official links: Minecraft.net Development blog Minecraft on Facebook Merchandise Community links: Minecraft Forums Mojang on Twitter: Carl Manneh (ceo!) Daniel Frisk (code!) Daniel Kaplan (bizdev!) Jakob Porser (code!) Jens Bergensten (code!) Junkboy (art!) Markus Persson (code!) Tobias Mollstam (code!) _script type="text/javascript" src="http://edge.quantserve.com/quant.js">