$${
if(vdn);
log("&fOpreSell &c[&4OFF&c]");
unset(vdn);
stop;
else;
log("&fOpreSell &a[&2ON&a]");
set(vdn);
clearchat;
log("&2&l[&21&l] &aFungo");
log("&2&l[&22&l] &aPeixe");
log("&2&l[&23&l] &aBlaze");
log("&2&l[&24&l] &aOsso");
log("&2&l[&25&l] &aCarne Podre");
log("");
log("");
prompt(#produto,$$?,"O que você deseja vender?");
if(%#produto%!=1);
if(%#produto%!=2);
if(%#produto%!=3);
if(%#produto%!=4);
if(%#produto%!=5);
log("&fOpreSell OFF");
unset(vdn);
stop;
endif;
endif;
endif;
endif;
endif;
if(%#produto%=1);
prompt(#baut,$$?,"Quantos baús de fungo você deseja vender? DIGITE APENAS NÚMEROS");
endif;
if(%#produto%=2);
prompt(#baut,$$?,"Quantos baús de peixe você deseja vender? DIGITE APENAS NÚMEROS");
endif;
if(%#produto%=3);
prompt(#baut,$$?,"Quantos baús de blaze você deseja vender? DIGITE APENAS NÚMEROS");
endif;
if(%#produto%=4);
prompt(#baut,$$?,"Quantos baús de osso você deseja vender? DIGITE APENAS NÚMEROS");
endif;
if(%#produto%=5);
prompt(#baut,$$?,"Quantos baús de carne podre você deseja vender? DIGITE APENAS NÚMEROS");
endif;
prompt(#baui,$$?,"Por qual baú deseja comecar a venda? DIGITE APENAS NÚMEROS");
wait(500ms);
clearchat;
endif;
if(%#produto%=1);
do;
if(%#baui%>%#baut%);
gui(chat);
wait(1);
type(/g &6Vendendo Itens Com &3OpreSell);
wait(2);
press(return);
log("&fOpreSell");
}$$/home$${
unset(vdn);
stop;
endif;
do;
gui(chat);
wait(300ms);
type(/home fungo%#baui%);
wait(300ms);
press(return);
wait(3);
key(use);
wait(1);
for(#i,0,53);
getslotitem(%#i%,#id,#stack);
if(%#id%=372);
slotclick(%#i%,l,true);
wait(30ms);
endif;
next;
getslotitem(54,#id,#stack);
if(%#stack%=0);
INC(#baui, 1);
if(%#baui%>%#baut%);
break;
endif;
endif;
wait(1);
until(%#stack%!=0);
}$$/warp vip$${wait(5);}$$/warp vip$${
wait(4);
#posx=%XPOS%;
#posz=%ZPOS%;
wait(100ms);
look(east);
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%+15));
keyup(forward);
#posx=%XPOS%;
#posz=%ZPOS%;
wait(100ms);
look(south);
do;
sprint;
keydown(forward);
until((%ZPOS%=%#posz%+24));
keyup(forward);
#posx=%XPOS%;
#posz=%ZPOS%;
wait(100ms);
look(west);
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%-7));
keyup(forward);
do(1);
keydown(right);
loop;
keyup(right);
look(,75);
wait(2);
do(6);
wait(500ms);
key(ATTACK);
loop;
loop;
endif;
if(%#produto%=2);
do;
if(%#baui%>%#baut%);
gui(chat);
wait(1);
type(/g &6Vendendo Itens Com &3OpreSell);
wait(2);
press(return);
log("&fOpreSell]");
}$$/home$${
unset(vdn);
stop;
endif;
do;
gui(chat);
wait(300ms);
type(/home peixe%#baui%);
wait(300ms);
press(return);
wait(3);
key(use);
wait(1);
for(#i,0,53);
getslotitem(%#i%,#id,#stack);
if(%#id%=349);
slotclick(%#i%,l,true);
wait(30ms);
endif;
next;
getslotitem(54,#id,#stack);
if(%#stack%=0);
INC(#baui);
if(%#baui%>%#baut%);
break;
endif;
endif;
wait(1);
until(%#stack%!=0);
}$$/warp vip$${wait(3);}$$/warp vip$${
wait(2);
#posx=%XPOS%;
#posz=%ZPOS%;
wait(100ms);
look(east);
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%+30));
keyup(forward);
#posx=%XPOS%;
#posz=%ZPOS%;
wait(100ms);
look(south);
do;
sprint;
keydown(forward);
until((%ZPOS%=%#posz%+15));
keyup(forward);
#posx=%XPOS%;
#posz=%ZPOS%;
wait(100ms);
look(east);
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%+4));
keyup(forward);
do(3);
keydown(right);
loop;
keyup(right);
look(,75);
wait(2);
do(6);
wait(500ms);
key(ATTACK);
loop;
loop;
endif;
if(%#produto%=3);
do;
if(%#baui%>%#baut%);
gui(chat);
wait(1);
type(/g &6Vendendo Itens Com &3OpreSell);
wait(2);
press(return);
log("&fOpreSell");
}$$/home$${
unset(vdn);
stop;
endif;
do;
gui(chat);
wait(300ms);
type(/home blaze%#baui%);
wait(300ms);
press(return);
wait(3);
key(use);
wait(1);
for(#i,0,53);
getslotitem(%#i%,#id,#stack);
if(%#id%=369);
slotclick(%#i%,l,true);
wait(30ms);
endif;
next;
getslotitem(54,#id,#stack);
if(%#stack%=0);
INC(#baui);
if(%#baui%>%#baut%);
break;
endif;
endif;
wait(1);
until(%#stack%!=0);
}$$/warp vip$${wait(3);}$$/warp vip$${
wait(2);
#posx=%XPOS%;
#posz=%ZPOS%;
look(west);
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%-17));
keyup(forward);
wait(100ms);
look(north);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(forward);
until((%ZPOS%=%#posz%-8));
keyup(forward);
wait(100ms);
look(west);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%-7));
keyup(forward);
wait(100ms);
look(north);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(forward);
until((%YPOS%=11));
keyup(forward);
wait(100ms);
look(west);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(left);
until((%ZPOS%=%#posz%+5));
keyup(left);
look(,75);
wait(2);
do(38);
wait(500ms);
key(ATTACK);
loop;
loop;
endif;
if(%#produto%=4);
do;
if(%#baui%>%#baut%);
gui(chat);
wait(1);
type(/g &6Vendendo Itens Com &3OpreSell);
wait(2);
press(return);
log("&fOpreSell");
}$$/home$${
unset(vdn);
stop;
endif;
do;
gui(chat);
wait(300ms);
type(/home osso%#baui%);
wait(300ms);
press(return);
wait(3);
key(use);
wait(1);
for(#i,0,53);
getslotitem(%#i%,#id,#stack);
if(%#id%=352);
slotclick(%#i%,l,true);
wait(30ms);
endif;
next;
getslotitem(54,#id,#stack);
if(%#stack%=0);
INC(#baui);
if(%#baui%>%#baut%);
break;
endif;
endif;
wait(1);
until(%#stack%!=0);
}$$/warp vip$${wait(3);}$$/warp vip$${
wait(2);
#posx=%XPOS%;
#posz=%ZPOS%;
look(east);
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%+30));
keyup(forward);
wait(100ms);
look(south);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(forward);
until((%ZPOS%=%#posz%+28));
keyup(forward);
wait(100ms);
look(east);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%+5));
keyup(forward);
wait(100ms);
look(east);
do(5);
keydown(right);
loop;
keyup(right);
look(,75);
wait(2);
do(6);
wait(500ms);
key(ATTACK);
loop;
loop;
endif;
if(%#produto%=5);
do;
if(%#baui%>%#baut%);
gui(chat);
wait(1);
type(/g &6Vendendo Itens Com &3OpreSell);
wait(2);
press(return);
log("&fOpreSell &c[&4OFF&c] .]");
}$$/home$${
unset(vdn);
stop;
endif;
do;
gui(chat);
wait(300ms);
type(/home carne%#baui%);
wait(300ms);
press(return);
wait(3);
key(use);
wait(1);
for(#i,0,53);
getslotitem(%#i%,#id,#stack);
if(%#id%=367);
slotclick(%#i%,l,true);
wait(30ms);
endif;
next;
getslotitem(54,#id,#stack);
if(%#stack%=0);
INC(#baui);
if(%#baui%>%#baut%);
break;
endif;
endif;
wait(1);
until(%#stack%!=0);
}$$/warp vip$${wait(3);}$$/warp vip$${
wait(2);
#posx=%XPOS%;
#posz=%ZPOS%;
look(east);
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%+30));
keyup(forward);
wait(100ms);
look(south);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(forward);
until((%ZPOS%=%#posz%+28));
keyup(forward);
wait(100ms);
look(east);
#posx=%XPOS%;
#posz=%ZPOS%;
do;
sprint;
keydown(forward);
until((%XPOS%=%#posx%+5));
keyup(forward);
wait(100ms);
look(east);
do(5);
keydown(left);
loop;
keyup(left);
look(,75);
wait(2);
do(6);
wait(500ms);
key(ATTACK);
loop;
loop;
endif;
}$$