Código:
$${
If(x);
Log("&6MACRO&3 Mobs &4OFF");
Unset(x);
Unset(arco)
unset(normal)
Stop();
Else;
Log(&6MACRO &3Mobs &aON");
Set(x);
Endif;
unset(arco)
unset(normal)
unset(resposta_incorreta)
unset(arco2)
Do(2);
clearchat()
log(&c Para Espada de Diamante, Digite 276)
log(&c Para Machado de Diamante, Digite 279)
log(&c Para Arco, Digite 261)
log(&c Para outro item, Digite o ID)
log(&c Para sair, Digite 3)
log( )
loop;
Prompt(#it,$$?,Digite: )
if(%#it%=3)
set(resposta_incorreta)
endif
Do(2);
clearchat()
log(&c Para usar o buscador de mobs Digite 1)
log(&c Para não utilizar o buscador, Digite 2)
log(&c Para sair, Digite 3)
log( )
loop;
Prompt(#itt,$$?,Digite: )
if(%#itt%=3)
set(resposta_incorreta)
endif
if(%#it% = 261)
set(arco)
else;
set(normal)
endif
if(%#itt%=1)
set(buscar)
Do(2);
clearchat()
log(&c Para usar as homes Digite 1)
log(&c Para não utilizar as homes Digite 2)
log(&c Para sair, Digite 3)
log( )
loop;
Prompt(#ittt,$$?,Digite: )
if(%#ittt%=1)
set(homes)
else;
unset(homes)
endif;
else;
unset(buscar)
endif;
if(%#ittt%=3)
set(resposta_incorreta)
endif
if(resposta_incorreta)
If(x);
Log("&6MACRO&3 Mobs &4OFF");
Unset(x);
Unset(arco)
unset(normal)
Stop();
endif;
endif;
#i=0
#olhar=0
#vr=0
#home=0
}$$
/home gmob1
$${
wait(8000ms)
set(mob)
Do();
pick(%#it%);
if(normal);
if(%DURABILITY% < 70);
log(Reparando)
wait(1000ms)
}$$
/reparar
$${
wait(1000ms)
endif
if(%DURABILITY% < 50);
break;
endif;
elseif(arco);
if(%DURABILITY% < 20);
log(Reparando)
wait(1000ms)
}$$
/reparar
$${
wait(1000ms)
endif
if(%DURABILITY% < 10);
break;
endif;
elseif(%HUNGER% < 14);
slot(9)
wait(200ms)
Do;
key(use)
while(%HUNGER% != 20)
wait(200ms)
endif;
if(normal)
if(%HIT%="ENTITY");
key(attack);
until(%HIT%!="ENTITY");
set(#vr,0)
set(#home,0)
endif;
endif;
if(arco)
if(%HIT%="ENTITY");
set(arco2)
elseif(%HIT%!="ENTITY");
unset(arco2)
endif;
endif;
if(arco2)
if(%HIT%="ENTITY");
Do(40);
Do(23);
key(use);
until(%HIT%!="ENTITY");
set(#vr,0)
set(#home,0)
while(%DURABILITY% > 20)
loop;
do(1)
key(attack)
loop;
while(%DURABILITY% > 20)
loop;
unset(arco2)
wait(500ms)
keydown(back)
wait(100ms)
keyup(back)
keydown(forward)
wiat(100ms)
keyup(forward)
wait(100ms)
keydown(right)
wait(100ms)
keyup(right)
wait(100ms)
keydown(left)
wait(100ms)
keyup(left)
wait(1000ms)
endif;
endif;
if(buscar)
unsafe;
if(%HIT%!="ENTITY");
look(0,0);
Do(38);
look(%#olhar%,%#i%);
inc(#olhar,10)
until(%HIT%="ENTITY");
loop;
inc(#i,10)
endif
if(%#i%>91)
set(#i,0)
set(#olhar,0)
inc(#vr,1)
endif
if(%#vr% = 1)
log(Procurando o mob)
endif;
if(%#vr% = 2)
log(Procurando em outra home)
set(#vr,0)
inc(#home,1)
inc(#vb,1)
endif;
if(%#vb=2)
break;
endif;
endunsafe;
if(homes);
if(%#home%=1);wait(1000ms);Echo(/home gmob2);wait(2000ms);inc(#home,1);endif;
if(%#home%=3);wait(1000ms);Echo(/home gmob3);wait(2000ms);inc(#home,1);endif;
if(%#home%=5);wait(1000ms);Echo(/home gmob4);wait(2000ms);inc(#home,1);endif;
if(%#home%=7);wait(1000ms);Echo(/home gmob5);wait(2000ms);inc(#home,1);endif;
if(%#home%=9);wait(1000ms);Echo(/home gmob1);wait(2000ms);set(#home,1);endif;
endif;
endif;
loop;
}$$