Ta ai
$${if(sword1);
log("&4[Macro] &6Matar mobs desativado.");
unset(sword1);
stop();
else;
log("&4[Macro] &6Matar mobs ativado.");
set(sword1); set(nf);
&dir = %DIRECTION%;#bau=1;#un=1;
ifmatches(%&dir%,N);&dir=NORTH;
endif;ifmatches(%&dir%,S);&dir=SOUTH;
endif;ifmatches(%&dir%,E);&dir=EAST;
endif;ifmatches(%&dir%,W);&dir=WEST;
endif; do;pick(272);
if(%DURABILITY%<70);
if(%#un%=9);log("&4[Macro] &6Matar mobs desativado.");
unset(sword1);
stop();
endif;
log("&4[Macro] &6 Durabilidade baixa, espada trocada...");
look(0,90);
inc(#un);
inventoryup(1);
wait(500ms);
endif;
do(50);
look(NORTH);
look(1,4);
wait(200ms);
key(attack);
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);}$$
$${if(%#bau%=1);}$$/home placa1$${endif;}$$
$${
wait(10);
do(60);
key(attack);
wait(300ms);
loop;
}$$
$${if(%#bau%=1);}$$/home placa2$${endif;}$$
$${
wait(10);
do(80);
key(attack);
wait(300ms);
loop;
}$$
$${wait(5);
key(use);
wait(1);
for(#i,54,84);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);}$$/home lula$${
endif;
endif;loop;endif;}$$