$${
//Desenvolvido por Nugou
//Macro Pesca Encantada 2.0
if(@px);
if(des);log(&6[Macro]&b Suas configurações e informações foram salvas!!!);set(pp);unset(des);endif;for(#i,1,5);set(#temp_bau%#i%,%#bau[%#i%]%);next;log(&6[Macro]&b Pesca Encantada 2.0 &4[Off]);
keyup(right);keyup(sneak);keyup(jump);keyup(left);unset(@px);unset(min);unset(fish);unset(dis);unset(fer);unset(arm);unset(bre);unset(@reiniciar);unset(book);stop;
else;
set(@px);set(pescar);unset(vender);&delay=100ms;
if(%SERVERNAME%!="Paradise");
&cor[1] = &6&l»; &cor[2] = &0;set(p1);
do;
clearchat;log(&b==========&6&lOpções:&b=============);log( &61 &b- %&cor[1]%Pescar &f--- %&cor[2]%Vender );log( &60 &b- &fContinuar);
if(KEY_1);wait(100ms);if(!p1);set(&cor[1],&6&l»);set(&cor[2],&0);set(pescar);unset(vender);set(p1);else;set(&cor[1],&0);set(&cor[2],&6&l»);unset(p1);set(vender);unset(pescar);endif;endif;if(KEY_0);break;endif;
loop;
else;
do;
clearchat;
log(&6[Nugou]&b Ola o sistema de venda esta desativado por motivos de diferença no server.);
log(&6[Nugou]&b Se quiser me ajudar a fazer o sistema venda apenas mande uma mp no forum para mim.);
log(&6[Nugou]&b Se for para warp vip tera que ter confia de sua parte para emprestar conta.);
log(&6[Nugou]&b De preferencia que tenha teamspeak, para eu tirar duvida do server.);
log(&6[Nugou]&b Ngm é obrigado a responder apenas peço essa ajuda.);
log(&6[Nugou]&b Pressione &f0 &bpara continuar.);
if(KEY_0);break;endif;
loop;
endif;
clearchat;
if(pescar);
set(@reiniciar);set(fmin);set(fdis);set(fbook);set(ffish);set(farm);set(ffer);wait(1);
ifmatches(%SERVERNAME%,Hardcore \(servidor sem Regras\));do;clearchat;log(&6[Macro]&b Você está no &4HARDCORE&b, então peixes e discos não serão guardados!!!);log(&6[Nugou]&b Pressione &f0 &bpara continuar.);if(KEY_0);break;endif;loop;unset(ffish);unset(fdis);wait(1);endif;
if(pp);
&cor[1] = &6&l»; &cor[2] = &0;set(p1);unset(per);
do;
clearchat;log(&b==========&6&lUsar ultimas configurações:&b=============);log();log( &61 &b- %&cor[1]%Sim &f--- %&cor[2]%Não );log( &60 &b- &fContinuar);
if(KEY_1);wait(100ms);if(!p1);set(&cor[1],&6&l»);set(&cor[2],&0);unset(per);set(des);set(p1);else;set(&cor[1],&0);set(&cor[2],&6&l»);unset(p1);set(per);endif;endif;if(KEY_0);break;endif;
loop;
else;
set(per);
endif;
chatopacity(100);
if(per);
for(#i,1,9);set(&at[%#i%],&4Não);unset(p%#i%);set(des);unset(reparar);unset(senc);next;&fer1="^$";&arm1="^$";&fer2="^$";&arm2="^$";&fer3="^$";&arm3="^$";&fer4="^$";&arm4="^$";&fer5="^$";&p0 = Salvar e Pescar;
do;
clearchat;log(&b==========&6&lOpções:&b=============);
log( &6»1 &b- &fGuarda itens de &7Diamantes &eStatus: %&at[1]%);log( &6»2 &b- &fGuarda itens de &7Ouro &eStatus: %&at[2]%);
log( &6»3 &b- &fGuarda itens de &7Ferro &eStatus: %&at[3]%);log( &6»4 &b- &fGuarda itens de &7Couro(armaduras) &eStatus: %&at[4]%);
log( &6»5 &b- &fGuarda itens de &7Pedra(ferramentas) &eStatus: %&at[5]%);log( &6»6 &b- &fGuarda itens de &7Madeira(ferramentas) &eStatus: %&at[6]%);
log( &6»7 &b- &fGuarda itens com &7somente encantamento &eStatus: %&at[7]%);log( &6»8 &b- &fGuarda &7Disco &eStatus: %&at[8]%);
log( &6»9 &b- &fVocê tem &7100 &fde reparação &eStatus: %&at[9]%);log( &6»0 &b- &f%&p0%);
if(KEY_1);wait(100ms);if(!p1);set(&at[1],&2Sim);&fer1="^276$|^277$|^278$|^279$";&arm1="^310$|^311$|^312$|^313$";set(p1);else;set(&at[1],&4Não);&fer1="^$";&arm1="^$";unset(p1);endif;endif;
if(KEY_2);wait(100ms);if(!p2);set(&at[2],&2Sim);&fer2="^283$|^284$|^285$|^286$";&arm2="^314$|^315$|^316$|^317$";set(p2);else;set(&at[2],&4Não);&fer2="^$";&arm2="^$";unset(p2);endif;endif;
if(KEY_3);wait(100ms);if(!p3);set(&at[3],&2Sim);&fer3="^267$|^256$|^257$|^258$";&arm3="^306$|^307$|^308$|^309$";set(p3);else;set(&at[3],&4Não);&fer3="^$";&arm3="^$";unset(p3);endif;endif;
if(KEY_4);wait(100ms);if(!p4);set(&at[4],&2Sim);&arm4 = "^298$|^299$|^300$|^301$";set(p4);else;&arm4 = "^$";set(&at[4],&4Não);unset(p4);endif;endif;
if(KEY_5);wait(100ms);if(!p5);set(&at[5],&2Sim);&fer4 = "^272$|^273$|^274$|^275$";set(p5);else;&fer4 = "^$";set(&at[5],&4Não);unset(p5);endif;endif;
if(KEY_6);wait(100ms);if(!p6);set(&at[6],&2Sim);&fer5 = "^268$|^269$|^270$|^271$";set(p6);else;&fer5 = "^$";set(&at[6],&4Não);unset(p6);endif;endif;
if(KEY_7);wait(100ms);if(!p7);&p0=Continuar;set(&at[7],&2Sim);set(p7);unset(des);set(senc);else;&p0=Salvar e Pescar;set(&at[7],&4Não);unset(senc);unset(p7);set(des);endif;endif;
if(KEY_8);wait(100ms);if(!p8);set(&at[8],&2Sim);set(p8);set(fdis);else;set(&at[8],&4Não);unset(fdis);unset(p8);endif;endif;
if(KEY_9);wait(100ms);if(!p9);set(&at[9],&2Sim);set(p9);set(reparar);else;set(&at[9],&4Não);unset(reparar);unset(p9);endif;endif;if(KEY_0);break;endif;
loop;
clearchat;
if(senc);
for(#i,1,7);set(&at[%#i%],&4Não);set(&tenc[%#i%],Nothing);unset(p%#i%);next;
do;
clearchat;log(&b==========&6&lOpções:&b=============);
log( &61 &b- &fGuarda itens com &7Proteção III &eStatus: %&at[1]%);log( &62 &b- &fGuarda itens com &7Afiada IV &eStatus: %&at[2]%);
log( &63 &b- &fGuarda itens com &7Eficiência IV &eStatus: %&at[3]%);log( &64 &b- &fGuarda itens com &7Fortuna III &eStatus: %&at[4]%);
log( &65 &b- &fGuarda itens com &7Pilhagem III &eStatus: %&at[5]%);log( &66 &b- &fGuarda itens com &7Toque Suave I &eStatus: %&at[6]%);
log( &67 &b- &fGuarda itens com &7Repulsão II &eStatus: %&at[7]%);log( &60 &b- &fSalvar e Pescar);
if(KEY_1);wait(100ms);if(!p1);set(&at[1],&2Sim);&tenc[1] = ^Prote.{2}o III$;set(p1);else;set(&at[1],&4Não);&tenc[1] = Nothing;unset(p1);endif;endif;
if(KEY_2);wait(100ms);if(!p2);set(&at[2],&2Sim);&tenc[2] = ^Afiada IV$;set(p2);else;set(&at[2],&4Não);&tenc[2] = Nothing;unset(p2);endif;endif;
if(KEY_3);wait(100ms);if(!p3);set(&at[3],&2Sim);&tenc[3] = ^Efici.ncia IV$;set(p3);else;set(&at[3],&4Não);&tenc[3] = Nothing;unset(p3);endif;endif;
if(KEY_4);wait(100ms);if(!p4);set(&at[4],&2Sim);&tenc[4] = ^Fortuna III$;set(p4);else;set(&at[4],&4Não);&tenc[4] = Nothing;unset(p4);endif;endif;
if(KEY_5);wait(100ms);if(!p5);set(&at[5],&2Sim);&tenc[5] = ^Pilhagem III$;set(p5);else;set(&at[5],&4Não);&tenc[5] = Nothing;unset(p5);endif;endif;
if(KEY_6);wait(100ms);if(!p6);set(&at[6],&2Sim);&tenc[6] = ^Toque Suave I$;set(p6);else;set(&at[6],&4Não);&tenc[6] = Nothing;unset(p6);endif;endif;
if(KEY_7);wait(100ms);if(!p7);set(&at[7],&2Sim);&tenc[7] = ^Repuls.o II$;set(p7);else;set(&at[7],&4Não);&tenc[7] = Nothing;unset(p7);endif;endif;
if(KEY_0);set(des);break;endif;unset(des);
loop;
&encant = ^Prote.{2}o IV$|^Afiada V$|^Efici.ncia V$;for(#i,1,7);if(%&tenc[%#i%]% != "Nothing");&encant = %&encant%|%&tenc[%#i%]%;endif;next;
endif;
clearchat;#exit= 0;
endif;
#jh = 1;
if(pp);
for(#i,1,7);set(&at[%#i%],&4Não);set(&tenc[%#i%],Nothing);unset(p%#i%);next;
do;
clearchat;log(&b==========&6&lReset de Baus:&b=============);
log( &61 &b- &fResetar baus dos &7Peixes &eStatus: %&at[1]%);log( &62 &b- &fResetar baus dos &7Disco &eStatus: %&at[2]%);
log( &63 &b- &fResetar baus dos &7Minerios &eStatus: %&at[3]%);log( &64 &b- &fResetar baus dos &7Ferramentas &eStatus: %&at[4]%);
log( &65 &b- &fResetar baus dos &7Armaduras &eStatus: %&at[5]%);log( &60 &b- &fSalvar e Pescar);
if(KEY_1);wait(100ms);if(!p1);set(&at[1],&2Sim);set(p1);else;set(&at[1],&4Não);unset(p1);endif;endif;if(KEY_2);wait(100ms);if(!p2);set(&at[2],&2Sim);set(p2);else;set(&at[2],&4Não);unset(p2);endif;endif;
if(KEY_3);wait(100ms);if(!p3);set(&at[3],&2Sim);set(p3);else;set(&at[3],&4Não);unset(p3);endif;endif;if(KEY_4);wait(100ms);if(!p4);set(&at[4],&2Sim);set(p4);else;set(&at[4],&4Não);unset(p4);endif;endif;
if(KEY_5);wait(100ms);if(!p5);set(&at[5],&2Sim);set(p5);else;set(&at[5],&4Não);unset(p5);endif;endif;if(KEY_0);break;endif;
loop;
if(p1);set(#bau[1],%#jh%);else;set(#bau[1],%#temp_bau1%);endif;if(p2);set(#bau[2],%#jh%);else;set(#bau[2],%#temp_bau2%);endif;if(p3);set(#bau[3],%#jh%);else;set(#bau[3],%#temp_bau3%);endif;if(p4);set(#bau[4],%#jh%);else;set(#bau[4],%#temp_bau4%);endif;
if(p5);set(#bau[5],%#jh%);else;set(#bau[5],%#temp_bau5%);endif;
else;
for(#i,1,5);set(#bau[%#i%],%#jh%);next;
endif;
clearchat;#x = %XPOS%;#z = %ZPOS%;}$$/home pesqueiro$${log(&6[Macro]&b Indo para o pesqueiro.);do(7);wait(1);until((%#x% != %XPOS%)|(%#z% != %ZPOS%));wait(1);keydown(jump);wait(%&delay%);keyup(jump);wait(3);
getidrel(0,0,-1,#n1);getidrel(0,1,-1,#n2);getidrel(0,-1,-1,#n3);getidrel(0,0,1,#s1);getidrel(0,1,1,#s2);getidrel(0,-1,1,#s3);getidrel(-1,0,0,#w1);getidrel(-1,1,0,#w2);getidrel(-1,-1,0,#w3);getidrel(1,0,0,#e1);getidrel(1,1,0,#e2);getidrel(1,-1,0,#e3);
if(((%#n1% = 54)|(%#n1% = 146))&&((%#n2% = 54)|(%#n2% = 146)));&dir_bau = north;elseif(((%#s1% = 54)|(%#s1% = 146))&&((%#s2% = 54)|(%#s2% = 146)));&dir_bau = south;
elseif(((%#e1% = 54)|(%#e1% = 146))&&((%#e2% = 54)|(%#e2% = 146)));&dir_bau = east;elseif(((%#w1% = 54)|(%#w1% = 146))&&((%#w2% = 54)|(%#w2% = 146)));&dir_bau = west;
else;
log(&6[Macro]&b Não foi possivel encontrar os baus!!!);log(&6[Macro]&b Reveja o topico e coloque os baus!!!);log(&6[Macro]&b Pesca Encantada 2.0 &4[Off]);
unset(@px);unset(min); unset(fish);unset(dis);unset(fer);unset(arm);unset(bre);unset(pp);unset(@reiniciar);unset(book);stop;
endif;
if((%#n3% = 0)|(%#n3% = 9)|(%#n3% = 11));&dir_lixo = north;elseif((%#s3% = 0)|(%#s3% = 9)|(%#s3% = 11));&dir_lixo = south;
elseif((%#e3% = 0)|(%#e3% = 9)|(%#e3% = 11));&dir_lixo = east;elseif((%#w3% = 0)|(%#w3% = 9)|(%#w3% = 11));&dir_lixo = west;
else;
log(&6[Macro]&b Não foi possivel encontrar o lixo!!!);log(&6[Macro]&b Reveja o topico e faça o lixo!!!);log(&6[Macro]&b Pesca Encantada 2.0 &4[Off]);
unset(@px);unset(min);unset(fish);unset(dis);unset(fer);unset(arm);unset(bre);unset(pp);unset(@reiniciar);unset(book);stop;
endif;
#xp=%XPOS%;#zp=%ZPOS%;#temp=0;#ff=0;#bau_lin = 0;&other="^346$|^287$|^387$";&min="^264$|^265$|^266$|^369$|^370$";
if(fdis);&dis="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";else;&dis="^$";endif;if(ffish);&fish="^349$";else;&fish="^$";endif;#lixot = 0;}
log(&6[Macro]&b Pesca Encantada 2.0 &2[On]);log(&6[Macro]&b Pressione &6%KEYNAME% &bpara desativar);gui(inventory);wait(100ms);
do;
ifmatches(%GUI%,INVENTORY);
do;
if((%XPOS%!=%#xp%)|(%ZPOS%!=%#zp%));}$$/home pesqueiro$${do(7);wait(1);until((%XPOS%=%#xp%)|(%ZPOS%=%#zp%));keydown(jump);wait(1);keyup(jump);wait(1);endif;#vg=0;#varas = 0;
for(#s,9,44);
if(@rs);exec(rs.txt);wait(2);do;if(@qrsp);unset(@qrsp);}$$/home reiniciar$${wait(8);break;endif;loop;keydown(jump);wait(2);keyup(jump);wait(1);endif;
look(%&dir_bau%);look(,-90);pick(346);key(use);if(antibug);unset(antibug);press(escape);wait(2);press(e);endif;
getslotitem(%#s%,#n);if(bre);break;endif;ifmatches(%GUI%,INVENTORY);else;#vg=4;break;endif;if(%ITEM%!=346);#vg=3;break;endif;
if(%DURABILITY% < 20);
if(reparar);
do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(%&delay%);getslotitem(%INVSLOT%,#id);if(%#id%!=346);#vg=3;break;endif;look(%&dir_bau%);look(,90);wait(%&delay%);do(4);look(%&dir_bau%);look(,90);key(use);key(attack);wait(15ms);loop;
do;gui(inventory);ifmatches(%GUI%,INVENTORY);break;endif;loop;wait(%&delay%);#linha = 0;for(#i,9,44);getslotitem(%#i%,#id);if(%#id% = 287);#linha = 1;break;endif;next;
if(%#linha% = 0);
do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(%&delay%);do;look(%&dir_bau%);key(use);wait(1);until(%GUI% = "GUICHEST");wait(1);#linha_sem = 0;
for(#i,0,53);getslotitem(%#i%,#id);if(%#id% = 287);slotclick(%#i%,l,true);wait(%&delay%);#linha_sem = 1;break;endif;next;if(%#linha_sem% = 0);log(&6[Macro]&b Acabo as linhas!!!);unset(reparar);endif;
do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(%&delay%);do;gui(inventory);ifmatches(%GUI%,INVENTORY);break;endif;loop;wait(%&delay%);
endif;
else;
if(%DURABILITY% < 0);log(&6[Macro]&b A vara quebro!!!);do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(%&delay%);#varas = 0;#vg = 3;break;endif;
endif;
endif;
if(%#n%=0);inc(#vg);endif;
next;
if(%#vg%<4);set(verificar);endif;
if(verificar);
do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(%&delay%);unset(verificar);#varas = 0;#slv=0;for(#i,1,9);getslotitem(%#i%,#id);if(%#id% = 346);#varas = 1;break;elseif(%#id% = 0);#slv = 1;endif;next;
if((%#varas% = 0)&&(%#slv% = 1));
log(&6[Macro]&b Pegando vara....);do;look(%&dir_bau%);look(,60);key(use);wait(1);until(%GUI% = "GUICHEST");wait(1);#varas = 0;
for(#i,0,53);getslotitem(%#i%,#id);if(%#id% = 346);slotclick(%#i%,l,true);wait(%&delay%);#varas = 1;break;endif;next;do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(%&delay%);
if(%#varas% = 0);
log(&6[Macro]&b Acabo as varas!!!);log(&6[Macro]&b Finalizando macro....);log(&6[Macro]&b Pesca Encantada 2.0 &4[Off]);
unset(@px);unset(min);unset(fish);unset(dis);unset(fer);unset(arm);unset(bre);unset(pp);unset(@reiniciar);unset(book);stop;
endif;
do;gui(inventory);ifmatches(%GUI%,INVENTORY);break;endif;loop;wait(%&delay%); break;
elseif((%#slv% = 0)&&(%#varas% = 0));#vg=3;log(&6{Macro]&b Sem slot para a vara!!! Indo guarda itens....);set(vazio);set(bre);
endif;
if(%#vg%<4);
log(&6[Macro]&b Limpeza de inventario);do;gui(inventory);ifmatches(%GUI%,INVENTORY);break;endif;loop;wait(%&delay%);#vazio = 0;look(%&dir_lixo%);wait(300ms);
for(#i,9,44);
look(%&dir_lixo%);getslotitem(%#i%,#id);
ifmatches(%#id%,%&fish%|%&other%|%&dis%|%&arm1%|%&arm2%|%&arm3%|%&arm4%|%&fer1%|%&fer2%|%&fer3%|%&fer4%|%&fer5%|%&min%);
else;
slotclick(%#i%);slotclick(-999);inc(#vazio);wait(%&delay%);set(antibug);
endif;
next;
if(%#vazio%<4);set(vazio);break;endif;if(bre);unset(bre);break;endif;
endif;
endif;
while(%GUI%="GUIINVENTORY");
if(vazio);
log(&6[Macro]&b Inventario cheio demais!);unset(vazio);unset(antibug);do;gui(inventory);ifmatches(%GUI%,INVENTORY);break;endif;loop;#vazio = 0;
for(#s,9,44);
look(%&dir_lixo%);getslotitem(%#s%,#id);
ifmatches(%#id%,%&fish%|%&other%|%&dis%|%&arm1%|%&arm2%|%&arm3%|%&arm4%|%&fer1%|%&fer2%|%&fer3%|%&fer4%|%&fer5%|%&min%);
if(farm);ifmatches(%#id%,%&arm1%|%&arm2%|%&arm3%|%&arm4%);set(arm);endif;endif;if(ffer);ifmatches(%#id%,%&fer1%|%&fer2%|%&fer3%|%&fer4%|%&fer5%);set(fer);endif;endif;
if(fmin);ifmatches(%#id%,%&min%);set(min);endif;endif;if(fdis);ifmatches(%#id%,%&dis%);set(dis);endif;endif;if(ffish);if(%#id%=349);set(fish);endif;endif;if(fbook);if(%#id%=387);set(book);endif;endif;
endif;
next;
gui();wait(%&delay%);#todo = 0;if(fish);inc(#todo);endif;if(arm);inc(#todo);endif;if(fer);inc(#todo);endif;if(min);inc(#todo);endif;if(dis);inc(#todo);endif;
do;
if(fish);#nb = 1;#fil = 4;#look=-60;set(&item,349);unset(enc);unset(red);set(#valor,%#bau[%#nb%]%);
elseif(dis);#nb = 2;#fil = 3;#look=-45;set(&item,%&dis%);unset(enc);unset(red);set(#valor,%#bau[%#nb%]%);
elseif(min);#nb = 3;#fil = 2;#look=-20;set(&item,%&min%);unset(enc);unset(red);set(#valor,%#bau[%#nb%]%);
elseif(fer);#nb = 4;#fil = 1;#look=18;set(&item,%&fer1%|%&fer2%|%&fer3%|%&fer4%|%&fer5%);if(senc);set(enc);else;set(red);endif;set(#valor,%#bau[%#nb%]%);
elseif(arm);#nb = 5;#fil = 0;#look=25;set(&item,%&arm1%|%&arm2%|%&arm3%|%&arm4%);if(senc);set(enc);else;set(red);endif;set(#valor,%#bau[%#nb%]%);
endif;
#x = %XPOS%;#z = %ZPOS%;}$$/home pescabau$${do(5);wait(1);until((%#x% != %XPOS%)&&(%#z% != %ZPOS%));wait(2);keydown(jump);wait(%&delay%);keyup(jump);wait(1);
if(book);
ifmatches(%DIRECTION%,N);&dir = north;getidrel(0,%#fil%,-2,#vbau);endif;ifmatches(%DIRECTION%,S);&dir = south;getidrel(0,%#fil%,2,#vbau);endif;
ifmatches(%DIRECTION%,W);&dir = west;getidrel(-2,%#fil%,0,#vbau);endif;ifmatches(%DIRECTION%,E);&dir = east;getidrel(2,%#fil%,0,#vbau);endif;
look(&dir);look(-35,35);do;key(use);wait(1);until(%GUI% = "GUICHEST");wait(1);
for(#i,54,89);getslotitem(%#i%,#id);if(%#id% = 387);slotclick(%#i%,l,true);wait(%&delay%);endif;next;unset(book);do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(%&delay%);
endif;
#x = %XPOS%;#z = %ZPOS%;
do;
do;
ifmatches(%DIRECTION%,N);&dir = north;getidrel(0,%#fil%,-2,#vbau);#pos = %XPOS%;#posf = %#x% + (%#bau[%#nb%]% - 1);endif;ifmatches(%DIRECTION%,S);&dir = south;getidrel(0,%#fil%,2,#vbau);#pos = %XPOS%;#posf = %#x% - (%#bau[%#nb%]% - 1);endif;
ifmatches(%DIRECTION%,W);&dir = west;getidrel(-2,%#fil%,0,#vbau);#pos = %ZPOS%;#posf = %#z% - (%#bau[%#nb%]% - 1);endif;ifmatches(%DIRECTION%,E);&dir = east;getidrel(2,%#fil%,0,#vbau);#pos = %ZPOS%;#posf = %#z% + (%#bau[%#nb%]% - 1);endif;
look(%&dir%);look(,%#look%);if(%#bau[%#nb%]% != 1);keydown(right);endif;#correr = %#posf% - %#pos%;
if((%#posf%<0)&&(%#pos%<0));if(%#pos%>%#posf%);if(%#correr%>-3);keydown(sneak);endif;endif;endif;if((%#posf%<0)&&(%#pos%<0));if(%#pos%<%#posf%);if(%#correr%<3);keydown(sneak);endif;endif;endif;
if((%#posf%>0)&&(%#pos%>0));if(%#pos%>%#posf%);if(%#correr%>-3);keydown(sneak);endif;endif;endif;if((%#posf%>0)&&(%#pos%>0));if(%#pos%<%#posf%);if(%#correr%<3);keydown(sneak);endif;endif;endif;
if((%#posf%>0)&&(%#pos%<0));if(%#correr%>3);keydown(sneak);endif;endif;if((%#posf%<0)&&(%#pos%>0));if(%#correr%>-3);keydown(sneak);endif;endif;
until(%#pos% = %#posf%);
wait(100ms);keyup(right);unsprint;keyup(sneak);if(@rs);exec(rs.txt);wait(2);do;if(@qrsp);unset(@qrsp);}$$/home reiniciar$${wait(8);break;endif;loop;keydown(jump);wait(2);keyup(jump);wait(1);endif;
if((%#vbau%=54)|(%#vbau%=146));
do;
if(%HITID%=0);do;keydown(right);keydown(sneak);until(%HITID%!=0);wait(50ms);keyup(right);keyup(sneak);endif;
look(%&dir%);look(,%#look%);if(%HIT%="PLAYER");random(#r,1,10);#x = %XPOS%;#z = %ZPOS%;
do;keydown(sneak);keydown(back);until((%XPOS%=%#x%-1)|(%XPOS%=%#x%+1)|(%ZPOS%=%#z%-1)|(%ZPOS%=%#z%+1));keyup(back);wait(%#r%);#x = %XPOS%;#z = %ZPOS%;do;keydown(sneak);keydown(forward);until((%XPOS%=%#x%-1)|(%XPOS%=%#x%+1)|(%ZPOS%=%#z%-1)|(%ZPOS%=%#z%+1));keyup(forward);
endif;
key(use);wait(1);keyup(sneak);
until(%GUI% = "GUICHEST");
wait(1);#sbv = 0;for(#i,0,53);getslotitem(%#i%,#id);if(%#id% = 0);#sbv = 1;break;endif;next;
if(%#sbv% = 1);
if(!enc);
if(!red);for(#i,54,89);getslotitem(%#i%,#id);ifmatches(%#id%,%&item%);slotclick(%#i%,l,true); wait(%&delay%);endif;next;
else;
do;
set(sp);
for(#i,81,89);
getslotitem(%#i%,#id);
if(%#id% = 0);
set(sp);
for(#s,54,80);getslotitem(%#s%,#id);ifmatches(%#id%,%&item%);slotclick(%#s%,l,false);wait(%&delay%);slotclick(%#i%,l,false);wait(%&delay%);unset(sp);break;endif;next;
if(sp);break;endif;
endif;
next;
slot(1);
for(#i,81,89);
look(%&dir%);look(,50);getslotitem(%#i%,#id);
ifmatches(%#id%,%&item%);
ifmatches(%#id%,%&fer1%);#dur = 400;endif;ifmatches(%#id%,%&fer2%);#dur = 10;endif;ifmatches(%#id%,%&fer3%);#dur = 60;endif;
ifmatches(%#id%,%&fer4%);#dur = 40;endif;ifmatches(%#id%,%&fer5%);#dur = 20;endif;ifmatches(%#id%,%&arm1%);#dur = 150;endif;
ifmatches(%#id%,%&arm2%);#dur = 30;endif;ifmatches(%#id%,%&arm3%);#dur = 100;endif;ifmatches(%#id%,%&arm4%);#dur = 20;endif;
if(%DURABILITY%<=%#dur%);slotclick(%#i%,l,true);wait(%&delay%);
else;slotclick(%#i%);slotclick(-999);wait(%&delay%);
endif;
endif;
inventoryup;
next;
if(sp);break;endif;
loop;
endif;
else;
do;
set(sp);
for(#i,81,89);
getslotitem(%#i%,#id);
if(%#id% = 0);
set(sp);
for(#s,54,80);getslotitem(%#s%,#id);ifmatches(%#id%,%&item%);slotclick(%#s%,l,false);wait(%&delay%);slotclick(%#i%,l,false);wait(%&delay%);unset(sp);break;endif;next;
if(sp);break;endif;
endif;
next;
slot(1);
for(#i,81,89);
getslotitem(%#i%,#id);&enc[1]="";&enc[2]="";&enc[3]="";&enc[4]="";&enc[5]="";&enc[6]="";&enc[7]="";&enc[8]="";#en = 1;foreach(enchantments);set(&enc[%#en%],%ENCHANTMENT%);inc(#en);next;#ver_enc = 0;
for(#s,1,%#en%);ifmatches(%&enc[%#s%]%,%&encant%);ifmatches(%#id%,%&item%);#ver_enc = 1;slotclick(%#i%,l,true);wait(%&delay%);endif;endif;next;
if(%#ver_enc% = 0);look(%&dir%);look(,50);ifmatches(%#id%,%&item%);slotclick(%#i%);slotclick(-999);wait(%&delay%);endif;endif;inventoryup;
next;
if(sp);break;endif;
loop;
endif;
#exit = 0;
for(#i,0,53);
getslotitem(%#i%,#id);
if(%#id% = 0);
#exit = 1;
if(%#nb% = 1);if(fish);unset(fish);dec(#todo);&gua_item="Os &fpeixes&b";&gu="guardados";endif;endif;if(%#nb% = 2);if(dis);unset(dis);dec(#todo);&gua_item="Os &fdiscos&b";&gu="guardados";endif;endif;
if(%#nb% = 3);if(min);unset(min);dec(#todo);&gua_item="Os &fminerios&b";&gu="guardados";endif;endif;if(%#nb% = 4);if(fer);unset(fer);dec(#todo);&gua_item="As &fferramentas&b";&gu="guardadas";endif;endif;
if(%#nb% = 5);if(arm);unset(arm);dec(#todo);&gua_item="As &farmaduras&b";&gu="guardadas";endif;endif;do;gui();ifmatches(%GUI%,NONE);break;endif;loop;wait(500ms);
log(&6[Macro]&b %&gua_item% &bforam %&gu%!!!);break;
endif;
next;
if(%#exit% = 0);inc(#valor);set(#bau[%#nb%],%#valor%);gui();endif;gui();
else;
inc(#valor);set(#bau[%#nb%],%#valor%);gui();#exit = 0;
endif;
else;
if(%#nb% = 1);if(fish);unset(fish);unset(ffish);dec(#todo);&fish="^$";inc(#lixot);&ac_bau=peixe;endif;endif;if(%#nb% = 2);if(dis);unset(dis);unset(fdis);dec(#todo);&dis="^$";inc(#lixot);&ac_bau=disco;endif;endif;
if(%#nb% = 3);if(min);unset(min);unset(fmin);dec(#todo);&min="^$";inc(#lixot);&ac_bau=minerio;endif;endif;if(%#nb% = 4);if(fer);unset(fer);unset(ffer);dec(#todo);&fer1="^$";&fer2="^$";&fer3="^$";&fer4="^$";&fer5="^$";inc(#lixot);&ac_bau=feramenta;endif;endif;
if(%#nb% = 5);if(arm);unset(arm);unset(farm);dec(#todo);&arm1="^$";&arm2="^$";&arm3="^$";&arm4="^$";inc(#lixot);&ac_bau=armadura;endif;endif;log(&6[Macro]&b Acabo os baus de &f%&ac_bau%!!!);break;
endif;
if(%#lixot% = 5);
log(&6[Macro]&b Todos os baus estão cheios!!!);log(&6[Macro]&b Finalizando macro....);log(&6[Macro]&b Pesca Encantada 2.0 &4[Off]);
unset(@px);unset(min);unset(fish);unset(dis);unset(fer);unset(arm);unset(bre);unset(pp);unset(@reiniciar);unset(book);stop;
endif;
until(%#exit% = 1);
until(%#todo% = 0);
#x = %XPOS%;#z = %ZPOS%;}$$/home pesqueiro$${do;wait(1);until((%#x% != %XPOS%)|(%#z% != %ZPOS%));wait(2);keydown(jump);wait(%&delay%);keyup(jump);wait(1);gui(inventory);
endif;
else;
inc(#temp);if(%#temp%=10);#temp=0;log(&6[Macro]&b Abrindo inventario novamente!!!);wait(1);gui(inventory);endif;
endif;
ifmatches(%GUI%,CHAT);do;ifmatches(%GUI%,NONE);break;endif;loop;endif;
if(KEY_P);
log(&6[Macro]&b Continue pressionando para pausar);wait(500ms);
if(KEY_P);
log(&6[Macro]&b Macro Pausado ....);log(&6[Macro]&b Aperte &6P &bnovamente para voltar a macro....);wait(2);
do;if(KEY_P);log(&6[Macro]&b Continue pressionando para sair da pausa);wait(1);if(KEY_P);log(&6[Macro]&b Voltando a funcionar !!!);break;endif;endif;loop;
endif;
endif;
loop;
endif;
if(vender);
&cor[1] = &6&l»; &cor[2] = &0;set(p1);set(peixe);unset(disco);#fil=4;&cor[3] = &6&l»; &cor[4] = &0;set(p2);set(wl);unset(wv);#bau=1;
&dis="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";&fish="^349$";&item=%&fish%;#lok=-60;
do;
clearchat;
log(&b==========&6&lOpção:&b=============);log( &61 &b- %&cor[1]%Peixe &f--- %&cor[2]%Disco );log( &62 &b- %&cor[3]%Warp loja &f--- %&cor[4]%Warp Vip );log( &60 &b- &fContinuar e vender );
if(KEY_1);wait(100ms);if(!p1);set(&cor[1],&6&l»);&item=%&fish%;#fil=4;#lok=-60;set(&cor[2],&0);set(peixe);unset(disco);set(p1);else;&item=%&dis%;#fil=3;#lok=-45;set(&cor[1],&0);set(&cor[2],&6&l»);unset(p1);set(disco);unset(peixe);endif;endif;
if(KEY_2);wait(100ms);if(!p2);set(&cor[3],&6&l»);set(&cor[4],&0);set(wl);unset(wv);set(p2);else;set(&cor[3],&0);set(&cor[4],&6&l»);unset(p2);set(wv);unset(wl);endif;endif;
if(KEY_0);break;endif;
loop;
do;
#x=%XPOS%;#z=%ZPOS%;}$$/home pescabau$${do(7);wait(1);until((%#x%!=%XPOS%)&&(%ZPOS%!=%#z%));wait(1);keydown(jump);wait(%&delay%);keyup(jump);wait(1);#x=%XPOS%;#z=%ZPOS%;
do;
do;
gui();
ifmatches(%DIRECTION%,N);&dir = north;getidrel(0,%#fil%,-2,#vbau);#pos = %XPOS%;#posf = %#x% + (%#bau% - 1);endif;ifmatches(%DIRECTION%,S);&dir = south;getidrel(0,%#fil%,2,#vbau);#pos = %XPOS%;#posf = %#x% - (%#bau% - 1);endif;
ifmatches(%DIRECTION%,W);&dir = west;getidrel(-2,%#fil%,0,#vbau);#pos = %ZPOS%;#posf = %#z% - (%#bau% - 1);endif;ifmatches(%DIRECTION%,E);&dir = east;getidrel(2,%#fil%,0,#vbau);#pos = %ZPOS%;#posf = %#z% + (%#bau% - 1);endif;
look(%&dir%);look(,%#lok%);#correr = %#posf% - %#pos%;if(%#bau% != 1);keydown(right);endif;
if((%#posf%<0)&&(%#pos%<0));if(%#pos%>%#posf%);if(%#correr%>-3);keydown(sneak);endif;endif;endif;if((%#posf%<0)&&(%#pos%<0));if(%#pos%<%#posf%);if(%#correr%<3);keydown(sneak);endif;endif;endif;
if((%#posf%>0)&&(%#pos%>0));if(%#pos%>%#posf%);if(%#correr%>-3);keydown(sneak);endif;endif;endif;if((%#posf%>0)&&(%#pos%>0));if(%#pos%<%#posf%);if(%#correr%<3);keydown(sneak);endif;endif;endif;
if((%#posf%>0)&&(%#pos%<0));if(%#correr%>3);keydown(sneak);endif;endif;if((%#posf%<0)&&(%#pos%>0));if(%#correr%>-3);keydown(sneak);endif;endif;
until(%#pos% = %#posf%);
wait(100ms);keyup(right);keyup(sneak);
if(@rs);exec(rs.txt);wait(2);do;if(@qrsp);unset(@qrsp);}$$/home reiniciar$${wait(8);break;endif;loop;keydown(jump);wait(2);keyup(jump);wait(1);endif;
if((%#vbau%=54)|(%#vbau%=146));
do;key(use);wait(1);until(%GUI% = "GUICHEST");wait(1);#sbv = 0;for(#i,0,53);getslotitem(%#i%,#id);ifmatches(%#id%,%&item%);#sbv = 1;break;endif;next;
if(%#sbv% = 1);
for(#i,0,53);getslotitem(%#i%,#id);ifmatches(%#id%,%&item%);slotclick(%#i%,l,true);wait(50ms);endif;next;#exit = 0;
for(#i,54,89);getslotitem(%#i%,#id);if(%#id% = 0);#exit = 1;break;endif;next;if(%#exit% = 1);inc(#bau);gui();endif;gui();
else;
inc(#bau);gui();#exit = 1;
endif;
else;
log(&6[Macro]&b Acabo os baus!!!);log(&6[Macro]&b Venda finalizada!!!);log(&6[Macro]&b Finalizando macro....);log(&6[Macro]&b Pesca Encantada 2.0 &4[Off]);unset(@px);stop;
endif;
until(%#exit% = 0);
if(wl);
if(peixe);
#x=%XPOS%;#z=%ZPOS%;}$$/home vpeixe$${do(5);wait(1);until((%#x% != %XPOS%)|(%#z% != %ZPOS%));keydown(jump);wait(%&delay%);keyup(jump);wait(1);
ifmatches(%DIRECTION%,N);&dir = north;endif;ifmatches(%DIRECTION%,S);&dir = south;endif;ifmatches(%DIRECTION%,W);&dir = west;endif;ifmatches(%DIRECTION%,E);&dir = east;endif;
wait(%&delay%);look(%&dir%);look(,70);do(144);look(%&dir%);look(,70);key(attack);wait(7t);loop;
endif;
if(disco);
#x=%XPOS%;#z=%ZPOS%;}$$/home vdisco$${do(5);wait(1);until((%#x% != %XPOS%)|(%#z% != %ZPOS%));keydown(jump);wait(%&delay%);keyup(jump);wait(1);
ifmatches(%DIRECTION%,N);&dir = north;endif;ifmatches(%DIRECTION%,S);&dir = south;endif;ifmatches(%DIRECTION%,W);&dir = west;endif;ifmatches(%DIRECTION%,E);&dir = east;endif;
wait(%&delay%);look(%&dir%);do;gui(inventory);wait(1);ifmatches(%GUI%,INVENTORY);break;endif;loop;wait(1);
#d56 = 0;#d57 = 0;#d58 = 0;#d59 = 0;#d60 = 0;#d61 = 0;#d62 = 0;#d63 = 0; #d64 = 0;#d66 = 0;#d67 = 0;#d68 = 0;
for(#i,9,44);
getslotitem(%#i%,#id);
if(%#id% = 2256);inc(#d56);endif;if(%#id% = 2257);inc(#d57);endif;if(%#id% = 2258);inc(#d58);endif;if(%#id% = 2259);inc(#d59);endif;
if(%#id% = 2260);inc(#d60);endif;if(%#id% = 2261);inc(#d61);endif;if(%#id% = 2262);inc(#d62);endif;if(%#id% = 2263);inc(#d63);endif;
if(%#id% = 2264);inc(#d64);endif;if(%#id% = 2265);inc(#d65);endif;if(%#id% = 2266);inc(#d66);endif;if(%#id% = 2267);inc(#d67);endif;
next;
do;gui();wait(1);ifmatches(%GUI%,NONE);break;endif;loop;wait(1);
if(%#d56% != 0);do(%#d56%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d57% != 0);do(%#d57%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d58% != 0);do(%#d58%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d59% != 0);do(%#d59%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d60% != 0);do(%#d60%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d61% != 0);do(%#d61%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d62% != 0);do(%#d62%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d63% != 0);do(%#d63%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;
do;keydown(right);keydown(sneak);keyup(jump);getidrel(0,0,-1,#a);getidrel(0,-1,0,# B);if(%#a%!=0);#ta=%#a%;keydown(jump);endif;if(%#b%=%#ta%);wait(7t);keydown(jump);endif;until(%ZPOS% = %#z%-9);
keyup(jump);keyup(right);keydown(left);wait(3);keyup(left);keyup(sneak);
if(%#d64% != 0);do(%#d64%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d65% != 0);do(%#d65%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d66% != 0);do(%#d66%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d67% != 0);do(%#d67%);key(attack);wait(5t);loop;endif;
endif;
endif;
if(wv);
#x=%XPOS%;#z=%ZPOS%;}$$/warp vip$${do(7);wait(1);until((%#x% != %XPOS%)|(%#z% != %ZPOS%));keydown(jump);wait(%&delay%);keyup(jump);wait(1);#x=%XPOS%;#z=%ZPOS%;
if(peixe);
do;look(east);keydown(forward);getidrel(1,0,0,#pu);if(%#pu% != 0);keydown(jump);else;keyup(jump);endif;sprint;#correr = (%#x% + 19) - %XPOS%;if(%#correr% < 2);keydown(sneak);else;keyup(sneak);endif;until(%XPOS% = %#x% + 19);unsprint;
#x=%XPOS%;#z=%ZPOS%;
do;look(south);#correr = (%#z% + 15) - %ZPOS%;if(%#correr% < 2);keydown(sneak);keyup(jump);else;keydown(jump);keyup(sneak);endif;until(%ZPOS% = %#z% + 15);keyup(forward);unsprint;
look(south);look(,-15);wait(100ms);do(4);look(south);look(,-15);key(attack);wait(7t);loop;
endif;
if(disco);
do;look(east);keydown(forward);getidrel(1,0,0,#pu);if(%#pu% != 0);keydown(jump);else;keyup(jump);endif;sprint;#correr = (%#x% + 9) - %XPOS%;if(%#correr% < 3);keydown(sneak);else;keyup(sneak);endif;until(%XPOS% = %#x% + 9);unsprint;
#x=%XPOS%;#z=%ZPOS%;do;look(north);#correr = %ZPOS% - (%#z% - 4);if(%#correr% < 2);keydown(sneak);else;keyup(sneak);endif;until(%ZPOS% = %#z% - 4);keyup(forward);unsprint;
do;gui(inventory);wait(1);ifmatches(%GUI%,INVENTORY);break;endif;loop;wait(1);#d56=0;#d57=0;#d58=0;#d59=0;#d60=0;#d61=0;#d62=0;#d63=0;#d64=0;#d65=0;#d66=0;#d67=0;
for(#i,9,44);
getslotitem(%#i%,#id);
if(%#id% = 2256);inc(#d56);endif;if(%#id% = 2257);inc(#d57);endif;if(%#id% = 2258);inc(#d58);endif;if(%#id% = 2259);inc(#d59);endif;
if(%#id% = 2260);inc(#d60);endif;if(%#id% = 2261);inc(#d61);endif;if(%#id% = 2262);inc(#d62);endif;if(%#id% = 2263);inc(#d63);endif;
if(%#id% = 2264);inc(#d64);endif;if(%#id% = 2265);inc(#d65);endif;if(%#id% = 2266);inc(#d66);endif;if(%#id% = 2267);inc(#d67);endif;
next;
do;gui();wait(1);ifmatches(%GUI%,NONE);break;endif;loop;look(west);wait(1);keydown(forward);wait(3t);keyup(forward);
if(%#d62% != 0);do(%#d62%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d63% != 0);do(%#d63%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d64% != 0);do(%#d64%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d65% != 0);do(%#d65%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d66% != 0);do(%#d66%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d67% != 0);do(%#d67%);key(attack);wait(5t);loop;endif;
#x=%XPOS%;#z=%ZPOS%;do;look(east);keydown(forward);getidrel(1,0,0,#pu);if((%#pu% != 0)|(%#pu% != 68));keydown(jump);else;keyup(jump);endif;sprint;until(%XPOS% = %#x% + 24);keyup(forward);unsprint;keyup(jump);wait(1);
if(%#d56% != 0);do(%#d56%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d57% != 0);do(%#d57%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d58% != 0);do(%#d58%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d59% != 0);do(%#d59%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d60% != 0);do(%#d60%);key(attack);wait(5t);loop;endif;#x=%XPOS%;#z=%ZPOS%;do;keydown(right);keydown(sneak);until((%XPOS%!=%#x%)|(%ZPOS%!=%#z%));wait(100ms);keyup(right);keyup(sneak);
if(%#d61% != 0);do(%#d61%);key(attack);wait(5t);loop;endif;
endif;
endif;
loop;
endif;
endif;
}$$