$${
//==========================================================================//
if(ultrapesca);
unset(ultrapesca);
if((%#tline1%!=0)|(%#tline6%!=0));
#amountvip=(%#tline5%*110)+(%#tline1%*11);#amountnvip=(%#tline5%*100)+(%#tline1%*9);
log("&7");
log("&f» Aproximadamente &2%#tline1%&f peixes e &2%#tline5%&f foram guardados.");
log("&f» Lucro total na warp vip seria de &2%#amountvip%c&f!");
log("&f» Lucro total na warp loja seria de &2%#amountnvip%c&f!");
log("&7");
endif;
log("&7 ");
log("&7» Pescaria &c&l[OFF] &7<<");
log("&7 ");
stop();
else;
log("&7//=================================// ");
log("&7» Pescaria &2&l[ON] &7<<");
ACHIEVEMENTGET(Pesca Ativada, 346);
set(ultrapesca);
#cheio=0;
if(%#p%=1);
else;
do;
//======adicione ou remova o ecante apagando todo comando exemplo; apague "þs1=Thorns I;" e a armadura com ecante sera jogado fora com thorns 1=====//
&p4=Protection IV;
&p3=Protection III;
&eff5=Efficiency V;
&eff4=Efficiency IV;
&sharp5=Sharpness V;
&sharp4=Sharpness IV;
&sharp3=Sharpness III;
þs1=Thorns I;
þs2=Thorns II;
þs3=Thorns III;
&trash="^298$|^299$|^300$|^301$|^268$|^269$|^270$|^271$|^290$|^272$|^273$|^274$|^275$|^291$|^306$|^307$|^308$|^309$|^267$|^256$|^257$|^258$|^292$|^314$|^315$|^316$|^317$|^283$|^284$|^285$|^286$|^294$|^293$|^351$";
&store="^0$|^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$|^122$|^129$|^153$|^155$|^264$|^265$|^266$|^287$|^322$|^349$|^369$|^370$|^384$|^387$|^394$";
endif;
&linetext1="&7» Guardando peixes!";&line1=^349$;
&linetext2="&7» Guardando armaduras!";
&linetext3="&7» Guardando ferramentas e espadas!";
&linetext4="&7» Guardando minérios e livros!";&line4="^264$|^387$|^265$|^266$|^369$|^370";
&linetext5="&7» Guardando discos!";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;;#tline1=0;#tline5=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
if((%#l4%!=146)&&(%#l4%!=54));&dir=NORTH;#sdd=1;endif;
if((%#l3%!=146)&&(%#l3%!=54));&dir=SOUTH;#sdd=1;endif;
if((%#l1%!=146)&&(%#l1%!=54));&dir=EAST;#sdd=1;endif;
if((%#l2%!=146)&&(%#l2%!=54));&dir=WEST;#sdd=1;endif;
if(((%#y1%!=146)&&(%#y1%!=54))|((%#y2%!=146)&&(%#y2%!=54))|((%#y3%!=146)&&(%#y3%!=54))|((%#y4%!=146)&&(%#y4%!=54))|(%#sdd%=0)|((%#down1%!=146)&&(%#down1%!=54))|((%#down2%!=146)&&(%#down2%!=54))|((%#down3%!=146)&&(%#down3%!=54)));
log("&l ");
log("&f» &4Ops, algo no pesqueiro não parece certo!");
log("&f» &dVeja como fazer em &9
http://imgur.com/a/B0p8c");
log("&f» &dSe tem certeza que está tudo certo e mesmo assim recebe esta mensagem, olhe manualmente para o lado no qual não há baús no centro e aperte &21&d. Se escolher o lado errado ou o pesqueiro não estiver bem feito, vários bugs poderão ocorrer. Preste atenção!");
log("&l ");
set(autom);
do(200);
ifmatches(%DIRECTION%,N);&dir=NORTH;endif;
ifmatches(%DIRECTION%,S);&dir=SOUTH;endif;
ifmatches(%DIRECTION%,E);&dir=EAST;endif;
ifmatches(%DIRECTION%,W);&dir=WEST;endif;
if(KEY_1);log("&7» Direção gravada com sucesso! &6&l%&dir%");
unset(autom);wait(2);break;
endif;
loop;
if(autom);
log("&l ");
log("&7» 10 segundos passados sem resposta!");
log("&7» Pescaria &c&l[OFF] &7<<");
log("&l ");
unset(ultrapesca);
stop();
endif;
endif;
#xi=%XPOS%;#yi=%YPOS%;#zi=%ZPOS%;
log("&l ");
log("&7» Iniciando Macro De Pesca !");
wait(250ms);
log("&7» Opções sobre a venda de discos!");
log("&7» Aperte &2&l1 &7para vender discos na &6&l/warp vip&7!");
log("&7» Aperte &2&l2 &7para vender discos na &6&l/warp loja&7!");
log("&7» Aperte &2&l3 &7para &4&lnão &7vender discos!");log("&l ");
do;
if(KEY_1);log("&l ");log("&7» Discos serão vendidos na &6&l/warp vip&7!");&vip=true;break;endif;
if(KEY_2);log("&7» Discos serão vendidos na &6&l/warp loja&7!");&vip=false;break;
log("&7» /home disco em &e&l
http://i.imgur.com/voBbhkx.png");
log("&l ");
endif;
if(KEY_3);log("&l ");log("&7» Discos serão &4&lapenas &7armazenados!");log("&l ");&vip=nothing;break;endif;
loop;
wait(1);
log("&l ");
log("&7» Opções sobre os itens armazenados!");
log("&7» Aperte &e&l1 &7para guardar &b&lp4/p3/s5/s4/eff4/eff5 &7!");
log("&7» Aperte &e&l2 &7para guardar itens de &b&ldiamante &7e &7ferro&7!");
log("&7» Aperte &e&l3 &7para guardar itens de &b&ldiamante&8, &7ferro &7e &e&louro&7!");
log("&l ");
do;
if(KEY_1);log("&l ");log("&7» Itens &b&lp4/p3/s5/s4/eff4/eff5&7 serão guardados!");
&line2="^310$|^311$|^312$|^313$";&line3="^276$|^277$|^278$|^279$";break;
endif;
if(KEY_2);log("&l ");log("&7» Itens de &b&ldiamante&7 e &7ferro&7 serão guardados!");
&line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$";break;
endif;
if(KEY_3);log("&7» Itens de &b&ldiamante&7, &7ferro&7 e &e&louro&7 serão guardados!");
&line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$|^314$|^315$|^316$|^317$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$|^283$|^284$|^285$|^286$";break;
endif;
loop;
do;
#pass=0;
for(#p,9,44);
if((%#yi%!=%YPOS%)|(%#xi%!=%XPOS%)|(%#zi%!=%ZPOS%));
log("&l ");
log("&f» Parece que você não está onde deveria!");
log("&f» Voltando para &6&l/home mar&7!");
log("&l ");
}$$/home mar$${
do;
if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));
wait(3);keydown(jump);wait(1);keyup(jump);wait(1);
break;
endif;
loop;
endif;
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(10ms);
key(use);
//===18 e igual a durabilidade de sua vara de pesca quando for reparar, pode colocar mais ou menos dependendo do lag===//
if(%DURABILITY%<18);
wait(1);
gui();
wait(1);
look(0,90);
key(use);
wait(250ms);
key(attack);
wait(1);
gui(inventory);
endif;
//
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;
endif;
next;
if(%#pass%=0);
gui(inventory);
wait(1);
log("&l ");
log(&7» Inventário cheio. Jogando itens fora!);
log("&l ");
look(%&dir%);
wait(200ms);
look(north);
wait(1);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(200ms);
endif;
next;
//============sistema-de-encante==================//
for(#cheio,9,42);
getslotitem(%#cheio%,#id);
ifmatches(%#id%,%&trash%);
slotclick(%#cheio%);
wait(300ms);
slotclick(-999);
wait(300ms);
endif;
next;
slotclick(36,l,true);
slot(1);
wait(300ms);
for(#cheio,9,35);
getslotitem(%#cheio%,#id);
ifmatches(%#id%,%&store%);
else;
slotclick(%#cheio%,l,true);
wait(300ms);
#ultra_var_ench=0;
gui();
wait(300ms);
foreach(enchantments);
&ultra_enchant=%ENCHANTMENT%;
if((%&ultra_enchant%=%&p4%)||(%&ultra_enchant%=%&p3%)||(%&ultra_enchant%=%&eff5%)||(%&ultra_enchant%=%&eff4%)||(%&ultra_enchant%=%&eff3%)||(%&ultra_enchant%=%&sharp5%)||(%&ultra_enchant%=%&sharp4%)||(%&ultra_enchant%=%&sharp3%)||(%&ultra_enchant%=%&loot3%));
#ultra_var_ench=1;
endif;
if(%#ultra_store_thorns%=2);
if((%&ultra_enchant%=%þs1%)||(%&ultra_enchant%=%þs2%)||(%&ultra_enchant%=%þs3%));
#ultra_var_ench=0;
break;
endif;
endif;
next;
gui(inventory);
wait(300ms);
if(%#ultra_var_ench%=0);
slotclick(36);
wait(300ms);
slotclick(-999);
wait(300ms);
else;
slotclick(36,l,true);
wait(300ms);
endif;
endif;
next;
for(#cheio,37,42);
getslotitem(%#cheio%,#id);
ifmatches(%#id%,%&store%);
else;
slotclick(%#cheio%,l,false);
wait(300ms);
slotclick(36,l,false);
wait(300ms);
#ultra_var_ench=0;
gui();
wait(300ms);
foreach(enchantments);
&ultra_enchant=%ENCHANTMENT%;
if((%&ultra_enchant%=%&p4%)||(%&ultra_enchant%=%&p3%)||(%&ultra_enchant%=%&eff5%)||(%&ultra_enchant%=%&eff4%)||(%&ultra_enchant%=%&eff3%)||(%&ultra_enchant%=%&sharp5%)||(%&ultra_enchant%=%&sharp4%)||(%&ultra_enchant%=%&sharp3%)||(%&ultra_enchant%=%&loot3%));
#ultra_var_ench=1;
endif;
if(%#ultra_store_thorns%=2);
if((%&ultra_enchant%=%þs1%)||(%&ultra_enchant%=%þs2%)||(%&ultra_enchant%=%þs3%));
#ultra_var_ench=0;
break;
endif;
endif;
next;
gui(inventory);
wait(300ms);
if(%#ultra_var_ench%=0);
SLOTCLICK(36);
wait(150ms);
SLOTCLICK(-999);
wait(150ms);
else;
slotclick(36,l,true);
wait(200ms);
gui();
log("");
endif;
endif;
next;
//=========na quantidade refenrete a 27 e igual a quantidade de items sobrando no inventario pode ser alterada para quantidade que voce desejar!=====================//
if(%#qt%<27);
log("&l ");
log("&7» Inventário com poucos slots vazios. Guardando itens!");
log("&l ");
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);#tline1=%#tline1%+%#stacke%;set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);#tline5=%#tline5%+1;set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;¤t=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&7» &8%&linetext1%!");
else;
if(line2);
#sidep=90;¤t=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&7» &8%&linetext2%!");
else;
if(line3);
#sidep=270;¤t=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&7» &8%&linetext3%!");
else;
if(line4);
#sidep=360;¤t=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&7» &8%&linetext4%!");
else;
if(line5);
#sidep=54;¤t=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&7» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%¤t%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
do;
do;
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%¤t%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
gui(inventory);
#cd58=2;#cd59=2;#cd60=2;#cd61=2;#cd62=2;#cd63=2;#cd64=2;#cd65=2;#cd66=2;#cd67=2;
wait(1);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
if(%#ide%=2262);inc(#cd62);endif;if(%#ide%=2263);inc(#cd63);endif;if(%#ide%=2264);inc(#cd64);endif;
if(%#ide%=2265);inc(#cd65);endif;if(%#ide%=2266);inc(#cd66);endif;if(%#ide%=2267);inc(#cd67);endif;
if(%#ide%=2258);inc(#cd58);endif;if(%#ide%=2259);inc(#cd59);endif;if(%#ide%=2260);inc(#cd60);endif;
if(%#ide%=2261);inc(#cd61);endif;
next;
ifmatches(%&vip%,true);
}$$/warp vip$${
gui();
wait(2);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);keydown(right);
do(1200);
if(%ZPOS%=653);keydown(sneak);endif;
if(%ZPOS%=652);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif;
if(%ZPOS%=651);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif;
if(%ZPOS%=650);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=649);endif;endif;
if(%ZPOS%=649);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=648);endif;endif;
if(%ZPOS%=648);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=647);endif;endif;
if(%ZPOS%=647);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;endif;break;endif;
loop;
wait(500ms);
keyup(right);
look(EAST);
keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak);do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);wait(200ms);
do(1200);
keydown(sneak);
keydown(right);
if(%ZPOS%=649);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif;
if(%ZPOS%=650);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif;
if(%ZPOS%=651);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=652);endif;endif;
if(%ZPOS%=652);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;break;endif;endif;
if(%ZPOS%>655);break;endif;
loop;
keyup(sneak);keyup(right);
}$$/home mar$${
do;if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(6);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;endif;loop;
else;
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home disco$${wait(10);
gui();
do(1000);if(%YPOS%=6);wait(4);keydown(jump);wait(1);keyup(jump);wait(2);if(%YPOS%=6);break();endif;endif;loop;keyup(sneak);look(WEST);
keydown(right);keydown(sneak);
do(1200);
if(%ZPOS%=623);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=622);endif;endif;
if(%ZPOS%=622);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=621);endif;endif;
if(%ZPOS%=621);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=620);endif;endif;
if(%ZPOS%=620);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=619);endif;endif;
if(%ZPOS%=619);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=618);endif;endif;
if(%ZPOS%=618);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);endif;
keydown(jump);do(200);until(%ZPOS%=615);keyup(jump);do(200);until(%ZPOS%=612);keydown(jump);do(200);until(%ZPOS%=611);keyup(jump);
do(200);until(%ZPOS%=610);keyup(sneak);wait(100ms);keyup(right);keydown(left);wait(500ms);keyup(left);break;
endif;
loop;
keydown(right);keydown(sneak);
do(1200);
if(%ZPOS%=610);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=609);endif;endif;
if(%ZPOS%=609);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=608);endif;endif;
if(%ZPOS%=608);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=607);endif;endif;
if(%ZPOS%=607);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;break;endif;endif;
if(%ZPOS%<607);break;endif;
loop;
keyup(sneak);keyup(right);
}$$/home mar$${
do;if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(8);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;endif;loop;
endif;
until(%#pass%=1);
endif;
endif;
#stackt=0;#ver=0;
log("&l ");
log("&7» Processo de venda encerrado!");
log("&l ");
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;
}$$/home mar$${do(100);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(100);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(5);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log("&l ");
log("&7» Não é necessário guardar itens ainda!");
log("&l ");
endif;
endif;
loop;
endif;
}$$