$${
IF(sleepmacro);
LOG("&4&l[Macro] &6SleepSalesSupport &4[OFF]");
ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
}$$/g desativando a macro: sleep sales support.$${
UNSET(sleepmacro);
STOP();
ELSE;
LOG("&2&l[Macro] &6SleepSalesSupport &2[ON]");
ACHIEVEMENTGET("(Upgrade 0) Macro [ON]",35:5);
SET(sleepmacro);
ENDIF;
PROMPT(&sleep_home,$$?, Digite o nome da home para voltar após a venda e pressione ENTER.);
}$$/g ativando a macro: sleep sales support.$${
IF(%&sleep_home%=null);
LOG("&4 [!] &7Não voltar para nenhuma home &4[!]");
ELSE;
LOG("&4 [!] &7Retornar para home &2%&sleep_home% &7após vender &4[!]");
ENDIF;
#sleep_id_cacau=351; #sleep_id_trigo=296;
#sleep_id_cacto=81; #sleep_id_abobora=86;
#sleep_id_cana=338; #sleep_id_melancia=360;
#sleep_id_carne=367; #sleep_id_cenoura=391;
#sleep_id_osso=352; #sleep_id_batata=392;
#sleep_id_fungo=372; #sleep_id_peixe=349;
#sleep_id_blaze=369;
DO;
UNSAFE();
#sleep_id=0;
UNSET(lanchonete);
UNSET(workbench);
UNSET(blaze);
UNSET(peixe);
UNSET(cacau);
UNSET(cacto);
UNSET(cana);
UNSET(carne);
UNSET(osso);
UNSET(fungo);
UNSET(trigo);
UNSET(abobora);
UNSET(melancia);
UNSET(cenoura);
UNSET(batata);
DO;
IFMATCHES(%GUI%,"INVENTORY");
GETSLOTITEM(9,#sleep_id,#sleep_stack);
ENDIF;
IFMATCHES(%GUI%,"CHEST");
SET(chest);
GETSLOTITEM(54,#sleep_id,#sleep_stack);
ELSE;
UNSET(chest);
ENDIF;
IF((KEY_SPACE) && (chest));
#sleep_click=0;
DO;
IFMATCHES(%GUI%,"CHEST");
SET(chest);
ELSE;
UNSET(chest);
ENDIF;
GETSLOTITEM(%#sleep_click%,#sleep_id,#sleep_stack);
IF(%#sleep_stack%=0);
INC(#sleep_click,1);
ELSE;
SLOTCLICK(%#sleep_click%,L,TRUE);
WAIT(100MS);
INC(#sleep_click,1);
ENDIF;
IF(%#sleep_click%>=54);
#sleep_click=0;
ENDIF;
GETSLOTITEM(54,#sleep_id,#sleep_stack);
IF((%#sleep_id%=%#sleep_id_blaze%));
GUI(INVENTORY);
ELSEIF(%#sleep_stack%=64);
GUI(INVENTORY);
ENDIF;
UNTIL((!KEY_SPACE) || (!chest));
#sleep_id=0;
ENDIF;
IF((%#sleep_id%=%#sleep_id_cacau%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Cacau &4[!]");
#xpos=727;#ypos=3;#zpos=674;&sleep_item_name="Cacau's";
SET(cacau);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_cacto%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Cacto &4[!]");
#xpos=726;#ypos=3;#zpos=674;&sleep_item_name="Cacto's";
SET(cacto);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_cana%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Cana-De-Açúcar &4[!]");
#xpos=725;#ypos=3;#zpos=674;&sleep_item_name="Cana-De-Açucar";
SET(cana);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_carne%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Carne Podre &4[!]");
#xpos=724;#ypos=3;#zpos=674;&sleep_item_name="Carne Podre";
SET(carne);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_osso%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Osso &4[!]");
#xpos=723;#ypos=3;#zpos=674;&sleep_item_name="Osso's";
SET(osso);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_fungo%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Fungo Do Nether &4[!]");
#xpos=722;#ypos=3;#zpos=674;&sleep_item_name="Fungo's";
SET(fungo);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_trigo%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Trigo &4[!]");
#xpos=721;#ypos=3;#zpos=674;&sleep_item_name="Trigo's";
SET(trigo);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_abobora%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Abobora &4[!]");
#xpos=720;#ypos=3;#zpos=674;&sleep_item_name="Abobora's";
SET(abobora);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_melancia%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Melancia &4[!]");
#xpos=719;#ypos=3;#zpos=674;&sleep_item_name="Melancia's";
SET(melancia);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_cenoura%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Cenoura &4[!]");
#xpos=718;#ypos=3;#zpos=674;&sleep_item_name="Cenoura's";
SET(cenoura);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_batata%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Batata &4[!]");
#xpos=717;#ypos=3;#zpos=674;&sleep_item_name="Batata's";
SET(batata);SET(lanchonete);
ELSEIF((%#sleep_id%=%#sleep_id_peixe%) && (%#sleep_stack%=64));
LOG("&4 [!] &7Iniciando venda de &2Peixe &4[!]");
#xpos=721;#ypos=3;#zpos=672;&sleep_item_name="Peixe's";
SET(peixe);SET(lanchonete);
ELSEIF(%#sleep_id%=%#sleep_id_blaze%);
LOG("&4 [!] &7Iniciando venda de &2Blaze Rod &4[!]");
#xpos=678;#ypos=9;#zpos=641;&sleep_item_name="Blaze Rod's";
SET(blaze);SET(workbench);
ENDIF;
UNTIL((lanchonete) || (workbench));
SLOTCLICK(0,L,FALSE);
WAIT(7MS);
ENDUNSAFE();
GUI();
}$$/warp vip$${
WAIT(2400MS);
DO;
GETIDREL(0,-1,0,#sleep_id);
UNTIL((%YPOS%=4) && (%#sleep_id%=43) || (%#sleep_id%=19));
DO(3);
KEYDOWN(JUMP);
WAIT(195MS);
KEYUP(JUMP);
WAIT(195MS);
LOOP;
DO;
GETIDREL(0,-1,0,#sleep_id);
UNTIL((%YPOS%=4) && (%#sleep_id%=43) || (%#sleep_id%=19));
WAIT(750MS);
}$$usando a macro - sleep sales support - para vender meus itens.$${
#sleep_keyattack=0;
IF((lanchonete) && (peixe));
DO;
WALKTO(721,4,671);
WAIT(100MS);
UNTIL((%XPOS%=721) && (%YPOS%=4) && (%ZPOS%=671));
DO;
LOOK(SOUTH);
KEYDOWN(SNEAK);
KEYDOWN(FORWARD);
UNTIL((%XPOS%=%#xpos%) && (%YPOS%=%#ypos%) && (%ZPOS%=%#zpos%));
KEYUP(SNEAK);
KEYUP(FORWARD);
GUI(INVENTORY);
FOR(#sleep_slot,9,44);
GETSLOTITEM(%#sleep_slot%,#sleep_id,#sleep_stack);
IF(%#sleep_id%=%#sleep_id_peixe%);
INC(#sleep_keyattack,%#sleep_stack%);
ENDIF;
NEXT;
LOG("&4 [!] &7Há &2[%#sleep_keyattack%] &7Peixe's &4[!]");
GUI();
DO;
IF(%#sleep_keyattack%>=576);
LOOK(180,327);
WAIT(300MS);
KEY(ATTACK);
DEC(#sleep_keyattack,576);
WAIT(70MS);
ELSEIF((%#sleep_keyattack%<576) && (%#sleep_keyattack%>63));
LOOK(180,313);
WAIT(300MS);
KEY(ATTACK);
DEC(#sleep_keyattack,64);
WAIT(70MS);
ENDIF;
UNTIL((%#sleep_keyattack%=null) || (%#sleep_keyattack%<=-1) || (%#sleep_keyattack%<=63));
ELSEIF((lanchonete) && (!peixe));
IF(fungo);
DO;
WALKTO(723,3,674);
WAIT(100MS);
UNTIL((%XPOS%=723) && (%YPOS%=3) && (%ZPOS%=674));
ELSE;
DO;
WALKTO(722,3,674);
WAIT(100MS);
UNTIL((%XPOS%=722) && (%YPOS%=3) && (%ZPOS%=674));
ENDIF;
DO(12);
LOOK(SOUTH);
KEYDOWN(SNEAK);
KEYDOWN(FORWARD);
LOOP;
DO;
LOOK(SOUTH);
KEYDOWN(SNEAK);
IF((%#xpos%=722) || (%#xpos%=721) || (%#xpos%=720) || (%#xpos%=719) || (%#xpos%=718) || (%#xpos%=717));
KEYDOWN(RIGHT);
ENDIF;
IF((%#xpos%=723) || (%#xpos%=724) || (%#xpos%=725) || (%#xpos%=726) || (%#xpos%=727));
KEYDOWN(LEFT);
ENDIF;
UNTIL((%XPOS%=%#xpos%) && (%YPOS%=%#ypos%) && (%ZPOS%=%#zpos%));
DO(5);
LOOK(SOUTH);
KEYDOWN(SNEAK);
IF((%#xpos%=721) || (%#xpos%=720) || (%#xpos%=719) || (%#xpos%=718) || (%#xpos%=717));
KEYDOWN(RIGHT);
ENDIF;
IF((%#xpos%=723) || (%#xpos%=724) || (%#xpos%=725) || (%#xpos%=726) || (%#xpos%=727));
KEYDOWN(LEFT);
ENDIF;
LOOP;
KEYUP(FORWARD);
KEYUP(SNEAK);
KEYUP(LEFT);
KEYUP(RIGHT);
GUI(INVENTORY);
FOR(#sleep_slot,9,44);
GETSLOTITEM(%#sleep_slot%,#sleep_id,#sleep_stack);
IF((cacau) && (%#sleep_id%=%#sleep_id_cacau%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((cacto) && (%#sleep_id%=%#sleep_id_cacto%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((cana) && (%#sleep_id%=%#sleep_id_cana%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((carne) && (%#sleep_id%=%#sleep_id_carne%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((osso) && (%#sleep_id%=%#sleep_id_osso%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((fungo) && (%#sleep_id%=%#sleep_id_fungo%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((trigo) && (%#sleep_id%=%#sleep_id_trigo%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((abobora) && (%#sleep_id%=%#sleep_id_abobora%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((melancia) && (%#sleep_id%=%#sleep_id_melancia%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((cenoura) && (%#sleep_id%=%#sleep_id_cenoura%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
IF((batata) && (%#sleep_id%=%#sleep_id_batata%));INC(#sleep_keyattack,%#sleep_stack%);ENDIF;
NEXT;
LOG("&4 [!] &7Há &2[%#sleep_keyattack%] &7%&sleep_item_name% &4[!]");
GUI();
DO;
IF(%#sleep_keyattack%>=576);
LOOK(180,80);
WAIT(300MS);
KEY(ATTACK);
DEC(#sleep_keyattack,576);
WAIT(70MS);
ELSEIF((%#sleep_keyattack%<576) && (%#sleep_keyattack%>63));
LOOK(180,0);
WAIT(300MS);
KEY(ATTACK);
DEC(#sleep_keyattack,64);
WAIT(70MS);
ENDIF;
UNTIL((%#sleep_keyattack%=null) || (%#sleep_keyattack%<=-1) || (%#sleep_keyattack%<=63));
ENDIF;
IF((workbench) && (blaze));
DO;
WALKTO(678,4,636);
WAIT(100MS);
UNTIL((%XPOS%=678) && (%YPOS%=4) && (%ZPOS%=636));
DO;
LOOK(NORTH);
KEYDOWN(FORWARD);
UNTIL((%XPOS%=678) && (%YPOS%=10) && (%ZPOS%=636));
DO;
LOOK(WEST);
IF((%XPOS%=678) && (%YPOS%=9) && (%ZPOS%=637));
KEYDOWN(SNEAK);
ENDIF;
KEYDOWN(LEFT);
UNTIL((%XPOS%=%#xpos%) && (%YPOS%=%#ypos%) && (%ZPOS%=%#zpos%));
DO(5);
LOOK(WEST);
KEYDOWN(SNEAK);
KEYDOWN(LEFT);
LOOP;
KEYUP(FORWARD);
KEYUP(SNEAK);
KEYUP(SNEAK);
KEYUP(LEFT);
GUI(INVENTORY);
FOR(#sleep_slot,9,44);
GETSLOTITEM(%#sleep_slot%,#sleep_id,#sleep_stack);
IF(%#sleep_id%=%#sleep_id_blaze%);
INC(#sleep_keyattack,%#sleep_stack%);
ENDIF;
NEXT;
GUI();
LOG("&4 [!] &7Há &2[%#sleep_keyattack%] &7Blaze Rod's &4[!]");
GUI();
DO;
IF(%#sleep_keyattack%>=64);
LOOK(270,80);
WAIT(300MS);
KEY(ATTACK);
DEC(#sleep_keyattack,64);
WAIT(70MS);
ELSEIF(%#sleep_keyattack%<64);
LOOK(270,0);
WAIT(300MS);
KEY(ATTACK);
DEC(#sleep_keyattack,1);
WAIT(70MS);
ENDIF;
UNTIL((%#sleep_keyattack%=null) || (%#sleep_keyattack%<=-1));
ENDIF;
IF(%&sleep_home%!=null);
GUI(CHAT);
WAIT(30MS);
TYPE("/home %&sleep_home%");
WAIT(30MS);
PRESS(RETURN);
ENDIF;
LOOP;
}$$
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