Alguem pode editar esse macro para jogar a vara mais rapido agradeço deis de já. $${ //==========================================================================// if(ultrapesca); unset(ultrapesca); if((%#tline1%!=0)|(%#tline6%!=0)); #amountvip=(%#tline5%*110)+(%#tline1%*11);#amountnvip=(%#tline5%*100)+(%#tline1%*9); log("&7"); log("&f» Aproximadamente &2%#tline1%&f peixes e &2%#tline5%&f foram guardados."); log("&f» Lucro total na warp vip seria de &2%#amountvip%c&f!"); log("&f» Lucro total na warp loja seria de &2%#amountnvip%c&f!"); log("&7"); endif; log("&7 "); log("&7» Pescaria &c&l[OFF] &7<<"); log("&7 "); stop(); else; log("&7//=================================// "); log("&7» Pescaria &2&l[ON] &7<<"); ACHIEVEMENTGET(Pesca Ativada, 346); set(ultrapesca); #cheio=0; if(%#p%=1); else; do; //======adicione ou remova o ecante apagando todo comando exemplo; apague "þs1=Thorns I;" e a armadura com ecante sera jogado fora com thorns 1=====// &p4=Protection IV; &p3=Protection III; &eff5=Efficiency V; &eff4=Efficiency IV; &sharp5=Sharpness V; &sharp4=Sharpness IV; &sharp3=Sharpness III; þs1=Thorns I; þs2=Thorns II; þs3=Thorns III; &trash="^298$|^299$|^300$|^301$|^268$|^269$|^270$|^271$|^290$|^272$|^273$|^274$|^275$|^291$|^306$|^307$|^308$|^309$|^267$|^256$|^257$|^258$|^292$|^314$|^315$|^316$|^317$|^283$|^284$|^285$|^286$|^294$|^293$|^351$"; &store="^0$|^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$|^122$|^129$|^153$|^155$|^264$|^265$|^266$|^287$|^322$|^349$|^369$|^370$|^384$|^387$|^394$"; endif; &linetext1="&7» Guardando peixes!";&line1=^349$; &linetext2="&7» Guardando armaduras!"; &linetext3="&7» Guardando ferramentas e espadas!"; &linetext4="&7» Guardando minérios e livros!";&line4="^264$|^387$|^265$|^266$|^369$|^370"; &linetext5="&7» Guardando discos!";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$"; #hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;;#tline1=0;#tline5=0; getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4); getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4); getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3); if((%#l4%!=146)&&(%#l4%!=54));&dir=NORTH;#sdd=1;endif; if((%#l3%!=146)&&(%#l3%!=54));&dir=SOUTH;#sdd=1;endif; if((%#l1%!=146)&&(%#l1%!=54));&dir=EAST;#sdd=1;endif; if((%#l2%!=146)&&(%#l2%!=54));&dir=WEST;#sdd=1;endif; if(((%#y1%!=146)&&(%#y1%!=54))|((%#y2%!=146)&&(%#y2%!=54))|((%#y3%!=146)&&(%#y3%!=54))|((%#y4%!=146)&&(%#y4%!=54))|(%#sdd%=0)|((%#down1%!=146)&&(%#down1%!=54))|((%#down2%!=146)&&(%#down2%!=54))|((%#down3%!=146)&&(%#down3%!=54))); log("&l "); log("&f» &4Ops, algo no pesqueiro não parece certo!"); log("&f» &dVeja como fazer em &9http://imgur.com/a/B0p8c"); log("&f» &dSe tem certeza que está tudo certo e mesmo assim recebe esta mensagem, olhe manualmente para o lado no qual não há baús no centro e aperte &21&d. Se escolher o lado errado ou o pesqueiro não estiver bem feito, vários bugs poderão ocorrer. Preste atenção!"); log("&l "); set(autom); do(200); ifmatches(%DIRECTION%,N);&dir=NORTH;endif; ifmatches(%DIRECTION%,S);&dir=SOUTH;endif; ifmatches(%DIRECTION%,E);&dir=EAST;endif; ifmatches(%DIRECTION%,W);&dir=WEST;endif; if(KEY_1);log("&7» Direção gravada com sucesso! &6&l%&dir%"); unset(autom);wait(2);break; endif; loop; if(autom); log("&l "); log("&7» 10 segundos passados sem resposta!"); log("&7» Pescaria &c&l[OFF] &7<<"); log("&l "); unset(ultrapesca); stop(); endif; endif; #xi=%XPOS%;#yi=%YPOS%;#zi=%ZPOS%; log("&l "); log("&7» Iniciando Macro De Pesca !"); wait(250ms); log("&7» Opções sobre a venda de discos!"); log("&7» Aperte &2&l1 &7para vender discos na &6&l/warp vip&7!"); log("&7» Aperte &2&l2 &7para vender discos na &6&l/warp loja&7!"); log("&7» Aperte &2&l3 &7para &4&lnão &7vender discos!");log("&l "); do; if(KEY_1);log("&l ");log("&7» Discos serão vendidos na &6&l/warp vip&7!");&vip=true;break;endif; if(KEY_2);log("&7» Discos serão vendidos na &6&l/warp loja&7!");&vip=false;break; log("&7» /home disco em &e&lhttp://i.imgur.com/voBbhkx.png"); log("&l "); endif; if(KEY_3);log("&l ");log("&7» Discos serão &4&lapenas &7armazenados!");log("&l ");&vip=nothing;break;endif; loop; wait(1); log("&l "); log("&7» Opções sobre os itens armazenados!"); log("&7» Aperte &e&l1 &7para guardar &b&lp4/p3/s5/s4/eff4/eff5 &7!"); log("&7» Aperte &e&l2 &7para guardar itens de &b&ldiamante &7e &7ferro&7!"); log("&7» Aperte &e&l3 &7para guardar itens de &b&ldiamante&8, &7ferro &7e &e&louro&7!"); log("&l "); do; if(KEY_1);log("&l ");log("&7» Itens &b&lp4/p3/s5/s4/eff4/eff5&7 serão guardados!"); &line2="^310$|^311$|^312$|^313$";&line3="^276$|^277$|^278$|^279$";break; endif; if(KEY_2);log("&l ");log("&7» Itens de &b&ldiamante&7 e &7ferro&7 serão guardados!"); &line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$";break; endif; if(KEY_3);log("&7» Itens de &b&ldiamante&7, &7ferro&7 e &e&louro&7 serão guardados!"); &line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$|^314$|^315$|^316$|^317$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$|^283$|^284$|^285$|^286$";break; endif; loop; do; #pass=0; for(#p,9,44); if((%#yi%!=%YPOS%)|(%#xi%!=%XPOS%)|(%#zi%!=%ZPOS%)); log("&l "); log("&f» Parece que você não está onde deveria!"); log("&f» Voltando para &6&l/home mar&7!"); log("&l "); }$$/home mar$${ do; if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%)); wait(3);keydown(jump);wait(1);keyup(jump);wait(1); break; endif; loop; endif; ifmatches(%GUI%,GUIINVENTORY); else; wait(2); do; ifmatches(%GUI%,GUICHAT);else;break;endif;loop; gui(inventory); endif; look(%&dir%); look(0,-90); pick(346); wait(10ms); key(use); wait(10ms); key(use); //===18 e igual a durabilidade de sua vara de pesca quando for reparar, pode colocar mais ou menos dependendo do lag===// if(%DURABILITY%<20); wait(1); gui(); wait(1); look(0,90); key(use); wait(250ms); key(attack); wait(1); gui(inventory); endif; // getslotitem(%#p%,#idx,#stackx); if(%#idx%=0);#pass=1; endif; next; if(%#pass%=0); gui(inventory); wait(1); log("&l "); log(&7» Inventário cheio. Jogando itens fora!); log("&l "); look(%&dir%); wait(200ms); look(north); wait(1); #qt=0; for(#p,9,44); getslotitem(%#p%,#idx,#stackx); ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$); if(%#idx%=0);inc(#qt,1);endif; else; inc(#qt,1); slotclick(%#p%); slotclick(-999); wait(200ms); endif; next; //============sistema-de-encante==================// for(#cheio,9,42); getslotitem(%#cheio%,#id); ifmatches(%#id%,%&trash%); slotclick(%#cheio%); wait(300ms); slotclick(-999); wait(300ms); endif; next; slotclick(36,l,true); slot(1); wait(300ms); for(#cheio,9,35); getslotitem(%#cheio%,#id); ifmatches(%#id%,%&store%); else; slotclick(%#cheio%,l,true); wait(300ms); #ultra_var_ench=0; gui(); wait(300ms); foreach(enchantments); &ultra_enchant=%ENCHANTMENT%; if((%&ultra_enchant%=%&p4%)||(%&ultra_enchant%=%&p3%)||(%&ultra_enchant%=%&eff5%)||(%&ultra_enchant%=%&eff4%)||(%&ultra_enchant%=%&eff3%)||(%&ultra_enchant%=%&sharp5%)||(%&ultra_enchant%=%&sharp4%)||(%&ultra_enchant%=%&sharp3%)||(%&ultra_enchant%=%&loot3%)); #ultra_var_ench=1; endif; if(%#ultra_store_thorns%=2); if((%&ultra_enchant%=%þs1%)||(%&ultra_enchant%=%þs2%)||(%&ultra_enchant%=%þs3%)); #ultra_var_ench=0; break; endif; endif; next; gui(inventory); wait(300ms); if(%#ultra_var_ench%=0); slotclick(36); wait(300ms); slotclick(-999); wait(300ms); else; slotclick(36,l,true); wait(300ms); endif; endif; next; for(#cheio,37,42); getslotitem(%#cheio%,#id); ifmatches(%#id%,%&store%); else; slotclick(%#cheio%,l,false); wait(300ms); slotclick(36,l,false); wait(300ms); #ultra_var_ench=0; gui(); wait(300ms); foreach(enchantments); &ultra_enchant=%ENCHANTMENT%; if((%&ultra_enchant%=%&p4%)||(%&ultra_enchant%=%&p3%)||(%&ultra_enchant%=%&eff5%)||(%&ultra_enchant%=%&eff4%)||(%&ultra_enchant%=%&eff3%)||(%&ultra_enchant%=%&sharp5%)||(%&ultra_enchant%=%&sharp4%)||(%&ultra_enchant%=%&sharp3%)||(%&ultra_enchant%=%&loot3%)); #ultra_var_ench=1; endif; if(%#ultra_store_thorns%=2); if((%&ultra_enchant%=%þs1%)||(%&ultra_enchant%=%þs2%)||(%&ultra_enchant%=%þs3%)); #ultra_var_ench=0; break; endif; endif; next; gui(inventory); wait(300ms); if(%#ultra_var_ench%=0); SLOTCLICK(36); wait(150ms); SLOTCLICK(-999); wait(150ms); else; slotclick(36,l,true); wait(200ms); gui(); log(""); endif; endif; next; //=========na quantidade refenrete a 27 e igual a quantidade de items sobrando no inventario pode ser alterada para quantidade que voce desejar!=====================// if(%#qt%<27); log("&l "); log("&7» Inventário com poucos slots vazios. Guardando itens!"); log("&l "); unset(line1);unset(line2);unset(line3);unset(line4);unset(line5); for(#i,9,44); getslotitem(%#i%,#ide,#stacke); ifmatches(%#ide%,%&line1%);#tline1=%#tline1%+%#stacke%;set(line1);endif; ifmatches(%#ide%,%&line2%);set(line2);endif; ifmatches(%#ide%,%&line3%);set(line3);endif; ifmatches(%#ide%,%&line4%);set(line4);endif; ifmatches(%#ide%,%&line5%);#tline5=%#tline5%+1;set(line5);endif; #tim=0; if(line1);#tim=%#tim%+1;endif; if(line2);#tim=%#tim%+1;endif; if(line3);#tim=%#tim%+1;endif; if(line4);#tim=%#tim%+1;endif; if(line5);#tim=%#tim%+1;endif; next; do(%#tim%); #hor=0; #ver=0; if(line1); #sidep=180;¤t=%&line1%;unset(line1); #hor=%#hor1%;#ver=%#ver1%;log("&7» &8%&linetext1%!"); else; if(line2); #sidep=90;¤t=%&line2%;unset(line2); #hor=%#hor2%;#ver=%#ver2%;log("&7» &8%&linetext2%!"); else; if(line3); #sidep=270;¤t=%&line3%;unset(line3); #hor=%#hor3%;#ver=%#ver3%;log("&7» &8%&linetext3%!"); else; if(line4); #sidep=360;¤t=%&line4%;unset(line4); #hor=%#hor4%;#ver=%#ver4%;log("&7» &8%&linetext4%!"); else; if(line5); #sidep=54;¤t=%&line5%;unset(line5); #hor=%#hor5%;#ver=%#ver5%;log("&7» &8%&linetext5%!"); endif; endif; endif; endif; endif; #side=%#sidep%-36; do; keyup(sneak); look(%&dir%); look(+%#side%,); look(+%#hor%,+%#ver%); wait(220ms); key(use); do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop; wait(220ms); getslotitem(53,#id,#stackt); wait(250ms); if(%#stackt%=0); for(#i,54,89); getslotitem(%#i%,#ide,#stacke); ifmatches(%#ide%,%¤t%); slotclick(%#i%,l,true); wait(80ms); endif; next; endif; getslotitem(53,#id,#stackt); wait(250ms); if(%#stackt%!=0); #hor=%#hor%+18; endif; if((%#sidep%=360)|(%#sidep%=54)); if(%#hor%>18); if(%#ver%=36); if(%#sidep%=360);&line4=empty;endif; if(%#sidep%=54); #hor=0;#ver=0;gui();wait(1); ifmatches(%&vip%,nothing); &line5=empty; else; do; do; look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop; getslotitem(53,#id,#stackt); wait(250ms); if(%#stackt%!=0); for(#i,0,53); getslotitem(%#i%,#ide,#stacke); ifmatches(%#ide%,%¤t%); slotclick(%#i%,l,true); wait(80ms); endif; next; endif; getslotitem(53,#id,#stackt); if(%#stackt%=0); #hor=%#hor%+18; endif; if(%#hor%>18); if(%#ver%=36); #stackt=1;#pass=1; endif; #ver=%#ver%+18;#hor=0; endif;gui(); wait(500ms); until(%#stackt%!=0); gui(inventory); #cd58=2;#cd59=2;#cd60=2;#cd61=2;#cd62=2;#cd63=2;#cd64=2;#cd65=2;#cd66=2;#cd67=2; wait(1); for(#i,9,44); getslotitem(%#i%,#ide,#stacke); if(%#ide%=2262);inc(#cd62);endif;if(%#ide%=2263);inc(#cd63);endif;if(%#ide%=2264);inc(#cd64);endif; if(%#ide%=2265);inc(#cd65);endif;if(%#ide%=2266);inc(#cd66);endif;if(%#ide%=2267);inc(#cd67);endif; if(%#ide%=2258);inc(#cd58);endif;if(%#ide%=2259);inc(#cd59);endif;if(%#ide%=2260);inc(#cd60);endif; if(%#ide%=2261);inc(#cd61);endif; next; ifmatches(%&vip%,true); }$$/warp vip$${ gui(); wait(2);keydown(jump);wait(1);keyup(jump); do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST); do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms); keyup(sneak);keyup(forward);look(WEST);keydown(right); do(1200); if(%ZPOS%=653);keydown(sneak);endif; if(%ZPOS%=652);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif; if(%ZPOS%=651);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif; if(%ZPOS%=650);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=649);endif;endif; if(%ZPOS%=649);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=648);endif;endif; if(%ZPOS%=648);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=647);endif;endif; if(%ZPOS%=647);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;endif;break;endif; loop; wait(500ms); keyup(right); look(EAST); keyup(sneak); do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak);do(120);keydown(forward);until(%XPOS%=734); wait(200ms);keyup(forward);wait(200ms);wait(200ms); do(1200); keydown(sneak); keydown(right); if(%ZPOS%=649);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif; if(%ZPOS%=650);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif; if(%ZPOS%=651);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=652);endif;endif; if(%ZPOS%=652);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;break;endif;endif; if(%ZPOS%>655);break;endif; loop; keyup(sneak);keyup(right); }$$/home mar$${ do;if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(6);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;endif;loop; else; #posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home fora$${wait(10); gui(); do(1000);if(%YPOS%=6);wait(4);keydown(jump);wait(1);keyup(jump);wait(2);if(%YPOS%=6);break();endif;endif;loop;keyup(sneak);look(WEST); keydown(right);keydown(sneak); do(1200); if(%ZPOS%=623);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=622);endif;endif; if(%ZPOS%=622);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=621);endif;endif; if(%ZPOS%=621);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=620);endif;endif; if(%ZPOS%=620);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=619);endif;endif; if(%ZPOS%=619);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=618);endif;endif; if(%ZPOS%=618);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);endif; keydown(jump);do(200);until(%ZPOS%=615);keyup(jump);do(200);until(%ZPOS%=612);keydown(jump);do(200);until(%ZPOS%=611);keyup(jump); do(200);until(%ZPOS%=610);keyup(sneak);wait(100ms);keyup(right);keydown(left);wait(500ms);keyup(left);break; endif; loop; keydown(right);keydown(sneak); do(1200); if(%ZPOS%=610);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=609);endif;endif; if(%ZPOS%=609);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=608);endif;endif; if(%ZPOS%=608);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=607);endif;endif; if(%ZPOS%=607);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;break;endif;endif; if(%ZPOS%<607);break;endif; loop; keyup(sneak);keyup(right); }$$/home mar$${ do;if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(8);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;endif;loop; endif; until(%#pass%=1); endif; endif; #stackt=0;#ver=0; log("&l "); log("&7» Processo de venda encerrado!"); log("&l "); else; #ver=%#ver%+18; #hor=0; endif; endif; endif; if(%#hor%>72); if(%#ver%=36); if(%#sidep%=180);&line1=empty;endif; if(%#sidep%=90);&line2=empty;endif; if(%#sidep%=270);&line3=empty;endif; #stackt=0; else; #ver=%#ver%+18; #hor=0; endif; endif; wait(100ms); gui(); wait(400ms); if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif; if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif; if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif; if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif; if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif; until(%#stackt%=0); loop; #posx=%XPOS%;#posz=%ZPOS%; }$$/home mar$${do(100);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1); }$$/home mar$${do(100);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(5);keydown(jump);wait(1);keyup(jump);wait(2); gui(inventory); else; log("&l "); log("&7» Não é necessário guardar itens ainda!"); log("&l "); endif; endif; loop; endif; }$$