[PEDIDO] Macro de pesca

Discussão em 'Botecolandia' iniciado por PedroMorais647, 17 Outubro 2015.

Status do Tópico:
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  1. PedroMorais647

    VIP

    Afiliado:
    6 Março 2014
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    Masculino
    Cubos:
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    Nick:
    PedroMorais647
    Alguem pode editar esse macro para jogar a vara mais rapido agradeço deis de já.





    $${
    //==========================================================================//
    if(ultrapesca);
    unset(ultrapesca);
    if((%#tline1%!=0)|(%#tline6%!=0));
    #amountvip=(%#tline5%*110)+(%#tline1%*11);#amountnvip=(%#tline5%*100)+(%#tline1%*9);
    log("&7");
    log("&f» Aproximadamente &2%#tline1%&f peixes e &2%#tline5%&f foram guardados.");
    log("&f» Lucro total na warp vip seria de &2%#amountvip%c&f!");
    log("&f» Lucro total na warp loja seria de &2%#amountnvip%c&f!");
    log("&7");
    endif;
    log("&7 ");
    log("&7» Pescaria &c&l[OFF] &7<<");
    log("&7 ");

    stop();
    else;
    log("&7//=================================// ");
    log("&7» Pescaria &2&l[ON] &7<<");
    ACHIEVEMENTGET(Pesca Ativada, 346);
    set(ultrapesca);
    #cheio=0;
    if(%#p%=1);
    else;
    do;

    //======adicione ou remova o ecante apagando todo comando exemplo; apague "&thorns1=Thorns I;" e a armadura com ecante sera jogado fora com thorns 1=====//
    &p4=Protection IV;
    &p3=Protection III;
    &eff5=Efficiency V;
    &eff4=Efficiency IV;
    &sharp5=Sharpness V;
    &sharp4=Sharpness IV;
    &sharp3=Sharpness III;
    &thorns1=Thorns I;
    &thorns2=Thorns II;
    &thorns3=Thorns III;
    &trash="^298$|^299$|^300$|^301$|^268$|^269$|^270$|^271$|^290$|^272$|^273$|^274$|^275$|^291$|^306$|^307$|^308$|^309$|^267$|^256$|^257$|^258$|^292$|^314$|^315$|^316$|^317$|^283$|^284$|^285$|^286$|^294$|^293$|^351$";
    &store="^0$|^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$|^122$|^129$|^153$|^155$|^264$|^265$|^266$|^287$|^322$|^349$|^369$|^370$|^384$|^387$|^394$";
    endif;
    &linetext1="&7» Guardando peixes!";&line1=^349$;
    &linetext2="&7» Guardando armaduras!";
    &linetext3="&7» Guardando ferramentas e espadas!";
    &linetext4="&7» Guardando minérios e livros!";&line4="^264$|^387$|^265$|^266$|^369$|^370";
    &linetext5="&7» Guardando discos!";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
    #hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;;#tline1=0;#tline5=0;
    getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
    getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
    getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
    if((%#l4%!=146)&&(%#l4%!=54));&dir=NORTH;#sdd=1;endif;
    if((%#l3%!=146)&&(%#l3%!=54));&dir=SOUTH;#sdd=1;endif;
    if((%#l1%!=146)&&(%#l1%!=54));&dir=EAST;#sdd=1;endif;
    if((%#l2%!=146)&&(%#l2%!=54));&dir=WEST;#sdd=1;endif;
    if(((%#y1%!=146)&&(%#y1%!=54))|((%#y2%!=146)&&(%#y2%!=54))|((%#y3%!=146)&&(%#y3%!=54))|((%#y4%!=146)&&(%#y4%!=54))|(%#sdd%=0)|((%#down1%!=146)&&(%#down1%!=54))|((%#down2%!=146)&&(%#down2%!=54))|((%#down3%!=146)&&(%#down3%!=54)));
    log("&l ");
    log("&f» &4Ops, algo no pesqueiro não parece certo!");
    log("&f» &dVeja como fazer em &9http://imgur.com/a/B0p8c");
    log("&f» &dSe tem certeza que está tudo certo e mesmo assim recebe esta mensagem, olhe manualmente para o lado no qual não há baús no centro e aperte &21&d. Se escolher o lado errado ou o pesqueiro não estiver bem feito, vários bugs poderão ocorrer. Preste atenção!");
    log("&l ");
    set(autom);
    do(200);
    ifmatches(%DIRECTION%,N);&dir=NORTH;endif;
    ifmatches(%DIRECTION%,S);&dir=SOUTH;endif;
    ifmatches(%DIRECTION%,E);&dir=EAST;endif;
    ifmatches(%DIRECTION%,W);&dir=WEST;endif;
    if(KEY_1);log("&7» Direção gravada com sucesso! &6&l%&dir%");
    unset(autom);wait(2);break;
    endif;
    loop;
    if(autom);
    log("&l ");
    log("&7» 10 segundos passados sem resposta!");
    log("&7» Pescaria &c&l[OFF] &7<<");
    log("&l ");
    unset(ultrapesca);
    stop();
    endif;
    endif;
    #xi=%XPOS%;#yi=%YPOS%;#zi=%ZPOS%;
    log("&l ");
    log("&7» Iniciando Macro De Pesca !");
    wait(250ms);
    log("&7» Opções sobre a venda de discos!");
    log("&7» Aperte &2&l1 &7para vender discos na &6&l/warp vip&7!");
    log("&7» Aperte &2&l2 &7para vender discos na &6&l/warp loja&7!");
    log("&7» Aperte &2&l3 &7para &4&lnão &7vender discos!");log("&l ");
    do;
    if(KEY_1);log("&l ");log("&7» Discos serão vendidos na &6&l/warp vip&7!");&vip=true;break;endif;
    if(KEY_2);log("&7» Discos serão vendidos na &6&l/warp loja&7!");&vip=false;break;
    log("&7» /home disco em &e&lhttp://i.imgur.com/voBbhkx.png");
    log("&l ");
    endif;

    if(KEY_3);log("&l ");log("&7» Discos serão &4&lapenas &7armazenados!");log("&l ");&vip=nothing;break;endif;
    loop;
    wait(1);
    log("&l ");
    log("&7» Opções sobre os itens armazenados!");
    log("&7» Aperte &e&l1 &7para guardar &b&lp4/p3/s5/s4/eff4/eff5 &7!");
    log("&7» Aperte &e&l2 &7para guardar itens de &b&ldiamante &7e &7ferro&7!");
    log("&7» Aperte &e&l3 &7para guardar itens de &b&ldiamante&8, &7ferro &7e &e&louro&7!");
    log("&l ");
    do;
    if(KEY_1);log("&l ");log("&7» Itens &b&lp4/p3/s5/s4/eff4/eff5&7 serão guardados!");
    &line2="^310$|^311$|^312$|^313$";&line3="^276$|^277$|^278$|^279$";break;
    endif;
    if(KEY_2);log("&l ");log("&7» Itens de &b&ldiamante&7 e &7ferro&7 serão guardados!");
    &line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$";break;
    endif;
    if(KEY_3);log("&7» Itens de &b&ldiamante&7, &7ferro&7 e &e&louro&7 serão guardados!");
    &line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$|^314$|^315$|^316$|^317$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$|^283$|^284$|^285$|^286$";break;
    endif;
    loop;
    do;
    #pass=0;
    for(#p,9,44);
    if((%#yi%!=%YPOS%)|(%#xi%!=%XPOS%)|(%#zi%!=%ZPOS%));
    log("&l ");
    log("&f» Parece que você não está onde deveria!");
    log("&f» Voltando para &6&l/home mar&7!");
    log("&l ");
    }$$/home mar$${
    do;
    if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));
    wait(3);keydown(jump);wait(1);keyup(jump);wait(1);
    break;
    endif;
    loop;
    endif;
    ifmatches(%GUI%,GUIINVENTORY);
    else;
    wait(2);
    do;
    ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
    gui(inventory);
    endif;
    look(%&dir%);
    look(0,-90);
    pick(346);
    wait(10ms);
    key(use);
    wait(10ms);
    key(use);

    //===18 e igual a durabilidade de sua vara de pesca quando for reparar, pode colocar mais ou menos dependendo do lag===//
    if(%DURABILITY%<20);
    wait(1);
    gui();
    wait(1);
    look(0,90);
    key(use);
    wait(250ms);
    key(attack);
    wait(1);
    gui(inventory);
    endif;
    //
    getslotitem(%#p%,#idx,#stackx);
    if(%#idx%=0);#pass=1;
    endif;
    next;
    if(%#pass%=0);
    gui(inventory);
    wait(1);
    log("&l ");
    log(&7» Inventário cheio. Jogando itens fora!);
    log("&l ");
    look(%&dir%);
    wait(200ms);
    look(north);
    wait(1);
    #qt=0;
    for(#p,9,44);
    getslotitem(%#p%,#idx,#stackx);
    ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
    if(%#idx%=0);inc(#qt,1);endif;
    else;
    inc(#qt,1);
    slotclick(%#p%);
    slotclick(-999);
    wait(200ms);
    endif;
    next;
    //============sistema-de-encante==================//
    for(#cheio,9,42);
    getslotitem(%#cheio%,#id);
    ifmatches(%#id%,%&trash%);
    slotclick(%#cheio%);
    wait(300ms);
    slotclick(-999);
    wait(300ms);
    endif;
    next;
    slotclick(36,l,true);
    slot(1);
    wait(300ms);
    for(#cheio,9,35);
    getslotitem(%#cheio%,#id);
    ifmatches(%#id%,%&store%);
    else;
    slotclick(%#cheio%,l,true);
    wait(300ms);
    #ultra_var_ench=0;
    gui();
    wait(300ms);
    foreach(enchantments);
    &ultra_enchant=%ENCHANTMENT%;
    if((%&ultra_enchant%=%&p4%)||(%&ultra_enchant%=%&p3%)||(%&ultra_enchant%=%&eff5%)||(%&ultra_enchant%=%&eff4%)||(%&ultra_enchant%=%&eff3%)||(%&ultra_enchant%=%&sharp5%)||(%&ultra_enchant%=%&sharp4%)||(%&ultra_enchant%=%&sharp3%)||(%&ultra_enchant%=%&loot3%));
    #ultra_var_ench=1;
    endif;
    if(%#ultra_store_thorns%=2);
    if((%&ultra_enchant%=%&thorns1%)||(%&ultra_enchant%=%&thorns2%)||(%&ultra_enchant%=%&thorns3%));
    #ultra_var_ench=0;
    break;
    endif;
    endif;
    next;
    gui(inventory);
    wait(300ms);
    if(%#ultra_var_ench%=0);
    slotclick(36);
    wait(300ms);
    slotclick(-999);
    wait(300ms);
    else;
    slotclick(36,l,true);
    wait(300ms);
    endif;
    endif;
    next;
    for(#cheio,37,42);
    getslotitem(%#cheio%,#id);
    ifmatches(%#id%,%&store%);
    else;
    slotclick(%#cheio%,l,false);
    wait(300ms);
    slotclick(36,l,false);
    wait(300ms);
    #ultra_var_ench=0;
    gui();
    wait(300ms);
    foreach(enchantments);
    &ultra_enchant=%ENCHANTMENT%;
    if((%&ultra_enchant%=%&p4%)||(%&ultra_enchant%=%&p3%)||(%&ultra_enchant%=%&eff5%)||(%&ultra_enchant%=%&eff4%)||(%&ultra_enchant%=%&eff3%)||(%&ultra_enchant%=%&sharp5%)||(%&ultra_enchant%=%&sharp4%)||(%&ultra_enchant%=%&sharp3%)||(%&ultra_enchant%=%&loot3%));
    #ultra_var_ench=1;
    endif;
    if(%#ultra_store_thorns%=2);
    if((%&ultra_enchant%=%&thorns1%)||(%&ultra_enchant%=%&thorns2%)||(%&ultra_enchant%=%&thorns3%));
    #ultra_var_ench=0;
    break;
    endif;
    endif;
    next;
    gui(inventory);
    wait(300ms);
    if(%#ultra_var_ench%=0);
    SLOTCLICK(36);
    wait(150ms);
    SLOTCLICK(-999);
    wait(150ms);
    else;
    slotclick(36,l,true);
    wait(200ms);
    gui();
    log("");
    endif;
    endif;
    next;
    //=========na quantidade refenrete a 27 e igual a quantidade de items sobrando no inventario pode ser alterada para quantidade que voce desejar!=====================//
    if(%#qt%<27);
    log("&l ");
    log("&7» Inventário com poucos slots vazios. Guardando itens!");
    log("&l ");
    unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
    for(#i,9,44);
    getslotitem(%#i%,#ide,#stacke);
    ifmatches(%#ide%,%&line1%);#tline1=%#tline1%+%#stacke%;set(line1);endif;
    ifmatches(%#ide%,%&line2%);set(line2);endif;
    ifmatches(%#ide%,%&line3%);set(line3);endif;
    ifmatches(%#ide%,%&line4%);set(line4);endif;
    ifmatches(%#ide%,%&line5%);#tline5=%#tline5%+1;set(line5);endif;
    #tim=0;
    if(line1);#tim=%#tim%+1;endif;
    if(line2);#tim=%#tim%+1;endif;
    if(line3);#tim=%#tim%+1;endif;
    if(line4);#tim=%#tim%+1;endif;
    if(line5);#tim=%#tim%+1;endif;
    next;
    do(%#tim%);
    #hor=0;
    #ver=0;
    if(line1);
    #sidep=180;&current=%&line1%;unset(line1);
    #hor=%#hor1%;#ver=%#ver1%;log("&7» &8%&linetext1%!");
    else;
    if(line2);
    #sidep=90;&current=%&line2%;unset(line2);
    #hor=%#hor2%;#ver=%#ver2%;log("&7» &8%&linetext2%!");
    else;
    if(line3);
    #sidep=270;&current=%&line3%;unset(line3);
    #hor=%#hor3%;#ver=%#ver3%;log("&7» &8%&linetext3%!");
    else;
    if(line4);
    #sidep=360;&current=%&line4%;unset(line4);
    #hor=%#hor4%;#ver=%#ver4%;log("&7» &8%&linetext4%!");
    else;
    if(line5);
    #sidep=54;&current=%&line5%;unset(line5);
    #hor=%#hor5%;#ver=%#ver5%;log("&7» &8%&linetext5%!");
    endif;
    endif;
    endif;
    endif;
    endif;
    #side=%#sidep%-36;
    do;
    keyup(sneak);
    look(%&dir%);
    look(+%#side%,);
    look(+%#hor%,+%#ver%);
    wait(220ms);
    key(use);
    do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
    wait(220ms);
    getslotitem(53,#id,#stackt);
    wait(250ms);
    if(%#stackt%=0);
    for(#i,54,89);
    getslotitem(%#i%,#ide,#stacke);
    ifmatches(%#ide%,%&current%);
    slotclick(%#i%,l,true);
    wait(80ms);
    endif;
    next;
    endif;
    getslotitem(53,#id,#stackt);
    wait(250ms);
    if(%#stackt%!=0);
    #hor=%#hor%+18;
    endif;
    if((%#sidep%=360)|(%#sidep%=54));
    if(%#hor%>18);
    if(%#ver%=36);
    if(%#sidep%=360);&line4=empty;endif;
    if(%#sidep%=54);
    #hor=0;#ver=0;gui();wait(1);
    ifmatches(%&vip%,nothing);
    &line5=empty;
    else;
    do;
    do;
    look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
    wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
    getslotitem(53,#id,#stackt);
    wait(250ms);
    if(%#stackt%!=0);
    for(#i,0,53);
    getslotitem(%#i%,#ide,#stacke);
    ifmatches(%#ide%,%&current%);
    slotclick(%#i%,l,true);
    wait(80ms);
    endif;
    next;
    endif;
    getslotitem(53,#id,#stackt);
    if(%#stackt%=0);
    #hor=%#hor%+18;
    endif;
    if(%#hor%>18);
    if(%#ver%=36);
    #stackt=1;#pass=1;
    endif;
    #ver=%#ver%+18;#hor=0;
    endif;gui();
    wait(500ms);
    until(%#stackt%!=0);
    gui(inventory);
    #cd58=2;#cd59=2;#cd60=2;#cd61=2;#cd62=2;#cd63=2;#cd64=2;#cd65=2;#cd66=2;#cd67=2;
    wait(1);
    for(#i,9,44);
    getslotitem(%#i%,#ide,#stacke);
    if(%#ide%=2262);inc(#cd62);endif;if(%#ide%=2263);inc(#cd63);endif;if(%#ide%=2264);inc(#cd64);endif;
    if(%#ide%=2265);inc(#cd65);endif;if(%#ide%=2266);inc(#cd66);endif;if(%#ide%=2267);inc(#cd67);endif;
    if(%#ide%=2258);inc(#cd58);endif;if(%#ide%=2259);inc(#cd59);endif;if(%#ide%=2260);inc(#cd60);endif;
    if(%#ide%=2261);inc(#cd61);endif;
    next;
    ifmatches(%&vip%,true);
    }$$/warp vip$${
    gui();
    wait(2);keydown(jump);wait(1);keyup(jump);
    do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
    do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
    keyup(sneak);keyup(forward);look(WEST);keydown(right);
    do(1200);
    if(%ZPOS%=653);keydown(sneak);endif;
    if(%ZPOS%=652);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif;
    if(%ZPOS%=651);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif;
    if(%ZPOS%=650);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=649);endif;endif;
    if(%ZPOS%=649);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=648);endif;endif;
    if(%ZPOS%=648);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=647);endif;endif;
    if(%ZPOS%=647);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;endif;break;endif;
    loop;
    wait(500ms);
    keyup(right);
    look(EAST);
    keyup(sneak);
    do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak);do(120);keydown(forward);until(%XPOS%=734);
    wait(200ms);keyup(forward);wait(200ms);wait(200ms);
    do(1200);
    keydown(sneak);
    keydown(right);
    if(%ZPOS%=649);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif;
    if(%ZPOS%=650);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif;
    if(%ZPOS%=651);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=652);endif;endif;
    if(%ZPOS%=652);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;break;endif;endif;
    if(%ZPOS%>655);break;endif;
    loop;
    keyup(sneak);keyup(right);
    }$$/home mar$${
    do;if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(6);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;endif;loop;
    else;
    #posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home fora$${wait(10);
    gui();
    do(1000);if(%YPOS%=6);wait(4);keydown(jump);wait(1);keyup(jump);wait(2);if(%YPOS%=6);break();endif;endif;loop;keyup(sneak);look(WEST);
    keydown(right);keydown(sneak);
    do(1200);
    if(%ZPOS%=623);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=622);endif;endif;
    if(%ZPOS%=622);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=621);endif;endif;
    if(%ZPOS%=621);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=620);endif;endif;
    if(%ZPOS%=620);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=619);endif;endif;
    if(%ZPOS%=619);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=618);endif;endif;
    if(%ZPOS%=618);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);endif;
    keydown(jump);do(200);until(%ZPOS%=615);keyup(jump);do(200);until(%ZPOS%=612);keydown(jump);do(200);until(%ZPOS%=611);keyup(jump);
    do(200);until(%ZPOS%=610);keyup(sneak);wait(100ms);keyup(right);keydown(left);wait(500ms);keyup(left);break;
    endif;
    loop;
    keydown(right);keydown(sneak);
    do(1200);
    if(%ZPOS%=610);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=609);endif;endif;
    if(%ZPOS%=609);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=608);endif;endif;
    if(%ZPOS%=608);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=607);endif;endif;
    if(%ZPOS%=607);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;break;endif;endif;
    if(%ZPOS%<607);break;endif;
    loop;
    keyup(sneak);keyup(right);
    }$$/home mar$${
    do;if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(8);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;endif;loop;
    endif;
    until(%#pass%=1);
    endif;
    endif;
    #stackt=0;#ver=0;
    log("&l ");
    log("&7» Processo de venda encerrado!");
    log("&l ");
    else;
    #ver=%#ver%+18;
    #hor=0;
    endif;
    endif;
    endif;
    if(%#hor%>72);
    if(%#ver%=36);
    if(%#sidep%=180);&line1=empty;endif;
    if(%#sidep%=90);&line2=empty;endif;
    if(%#sidep%=270);&line3=empty;endif;
    #stackt=0;
    else;
    #ver=%#ver%+18;
    #hor=0;
    endif;
    endif;
    wait(100ms);
    gui();
    wait(400ms);
    if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
    if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
    if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
    if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
    if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
    until(%#stackt%=0);
    loop;
    #posx=%XPOS%;#posz=%ZPOS%;
    }$$/home mar$${do(100);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
    }$$/home mar$${do(100);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(5);keydown(jump);wait(1);keyup(jump);wait(2);
    gui(inventory);
    else;
    log("&l ");
    log("&7» Não é necessário guardar itens ainda!");
    log("&l ");
    endif;
    endif;
    loop;
    endif;
    }$$
     
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