Todos os som do comando playsound(); do mod macros OBS: Pode ser usado como /playsound no criativo também ambient.cave.cave ambient.weather.rain ambient.weather.thunder game.player.hurt.fall.big game.player.hurt.fall.small game.neutral.hurt.fall.big game.neutral.hurt.fall.small game.hostile.hurt.fall.big game.hostile.hurt.fall.small game.player.hurt game.neutral.hurt game.hostile.hurt game.player.die game.neutral.die game.hostile.die dig.cloth dig.grass dig.gravel dig.sand dig.snow dig.stone dig.wood fire.fire fire.ignite fireworks.blast fireworks.blast_far fireworks.largeBlast fireworks.largeBlast_far fireworks.launch fireworks.twinkle fireworks.twinkle_far liquid.lava liquid.lavapop game.neutral.swim.splash game.player.swim.splash game.hostile.swim.splash game.player.swim game.neutral.swim game.hostile.swim liquid.water minecart.base minecart.inside mob.bat.death mob.bat.hurt mob.bat.idle mob.bat.loop mob.bat.takeoff mob.blaze.breathe mob.blaze.death mob.blaze.hit mob.cat.hiss mob.cat.hitt mob.cat.meow mob.cat.purr mob.cat.purreow mob.chicken.hurt mob.chicken.plop mob.chicken.say mob.chicken.step mob.cow.hurt mob.cow.say mob.cow.step mob.creeper.death mob.creeper.say mob.enderdragon.end mob.enderdragon.growl mob.enderdragon.hit mob.enderdragon.wings mob.endermen.death mob.endermen.hit mob.endermen.idle mob.endermen.portal mob.endermen.scream mob.endermen.stare mob.ghast.affectionate_scream mob.ghast.charge mob.ghast.death mob.ghast.fireball mob.ghast.moan mob.ghast.scream mob.horse.angry mob.horse.armor mob.horse.breathe mob.horse.death mob.horse.donkey.angry mob.horse.donkey.death mob.horse.donkey.hit mob.horse.donkey.idle mob.horse.gallop mob.horse.hit mob.horse.idle mob.horse.jump mob.horse.land mob.horse.leather mob.horse.skeleton.death mob.horse.skeleton.hit mob.horse.skeleton.idle mob.horse.soft mob.horse.wood mob.horse.zombie.death mob.horse.zombie.hit mob.horse.zombie.idle mob.irongolem.death mob.irongolem.hit mob.irongolem.throw mob.irongolem.walk mob.magmacube.big mob.magmacube.jump mob.magmacube.small mob.pig.death mob.pig.say mob.pig.step mob.sheep.say mob.sheep.shear mob.sheep.step mob.silverfish.hit mob.silverfish.kill mob.silverfish.say mob.silverfish.step mob.skeleton.death mob.skeleton.hurt mob.skeleton.say mob.skeleton.step mob.slime.attack mob.slime.big mob.slime.small mob.spider.death mob.spider.say mob.spider.step mob.villager.death mob.villager.haggle mob.villager.hit mob.villager.idle mob.villager.no mob.villager.yes mob.wither.death mob.wither.hurt mob.wither.idle mob.wither.shoot mob.wither.spawn mob.wolf.bark mob.wolf.death mob.wolf.growl mob.wolf.howl mob.wolf.hurt mob.wolf.panting mob.wolf.shake mob.wolf.step mob.wolf.whine mob.zombie.death mob.zombie.hurt mob.zombie.infect mob.zombie.metal mob.zombie.remedy mob.zombie.say mob.zombie.step mob.zombie.unfect mob.zombie.wood mob.zombie.woodbreak mob.zombiepig.zpig mob.zombiepig.zpigangry mob.zombiepig.zpigdeath mob.zombiepig.zpighurt note.bass note.bassattack note.bd note.harp note.hat note.pling note.snare portal.portal portal.travel portal.trigger random.anvil_break random.anvil_land random.anvil_use random.bow random.bowhit random.break random.burp random.chestclosed random.chestopen gui.button.press random.click random.door_close random.door_open random.drink random.eat random.explode random.fizz game.tnt.primed creeper.primed dig.glass game.potion.smash random.levelup random.orb random.pop random.splash random.successful_hit random.wood_click records.11 records.13 records.blocks records.cat records.chirp records.far records.mall records.mellohi records.stal records.strad records.wait records.ward step.cloth step.grass step.gravel step.ladder step.sand step.snow step.stone step.wood tile.piston.in tile.piston.out music.menu music.game music.game.creative music.game.end music.game.end.dragon music.game.end.credits music.game.nether
Essa lista tem som's que existe no jogo, quando se usa o playsound(som); ele ira reproduiz o som que voce indicou Exemplo: playsound(fireworks.launch); ira tocar o som de lançamento de fogos de artificio uma vez. (Uma dica melhor, abre o mine com macro e testa playsound(algum som dessa lista); que se vai entender melhor