Bom galera como foi pedido no Macro Hiper pesca, estou aqui hoje para postar mais um macro de pesca. Mas só que agora um pouco menor, mas com as mesma funcionalidades.
Informações:
Você tem que ter mais de 100 de reparação.
Macro feito especialmente para não VIPs.
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Materiais para construção da trap:
4 Blocos de ferro
48 Baús normais
48 Baús com Armadilha
12 placas
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Vídeo explicativo:
http://www.youtube.com/watch?v=WbTaLl_AYyQ
Macro: Para você saber se esta no lugar certo tem o código que testa a sua posição. O local correto para ficar e exatamente no meio dos quatro blocos de ferro no chão.
Código:
$${
if(test);
log(&2[MACRO] &3Desligado);
unset(test);
stop();
else;
log(&2[MACRO] &4Ligado);
set(test);
&dir=%DIRECTION%;
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
//1
wait(100ms);look(NORTH);
wait(100ms);look(-65,38);
wait(1);
//2
wait(100ms);look(NORTH);
wait(100ms);look(-65,25);
wait(1);
//3
wait(100ms);look(NORTH);
wait(100ms);look(-65,10);
wait(1);
//4
wait(100ms);look(NORTH);
wait(100ms);look(-55,45);
wait(1);
//5
wait(100ms);look(NORTH);
wait(100ms);look(-55,25);
wait(1);
//6
wait(100ms);look(NORTH);
wait(100ms);look(-55,15);
wait(1);
//7
wait(100ms);look(NORTH);
wait(100ms);look(-15,45);
wait(1);
//8
wait(100ms);look(NORTH);
wait(100ms);look(-15,25);
wait(1);
//9
wait(100ms);look(NORTH);
wait(100ms);look(15,45);
wait(1);
//10
wait(100ms);look(NORTH);
wait(100ms);look(15,25);
wait(1);
//11
wait(100ms);look(NORTH);
wait(100ms);look(55,45);
wait(1);
//12
wait(100ms);look(NORTH);
wait(100ms);look(55,25);
wait(1);
//13
wait(100ms);look(NORTH);
wait(100ms);look(55,15);
wait(1);
//14
wait(100ms);look(NORTH);
wait(100ms);look(65,38);
wait(1);
//15
wait(100ms);look(NORTH);
wait(100ms);look(65,25);
wait(1);
//16
wait(100ms);look(NORTH);
wait(100ms);look(65,10);
wait(1);
//17
wait(100ms);look(EAST);
wait(100ms);look(-15,55);
wait(1);
//18
wait(100ms);look(EAST);
wait(100ms);look(-15,35);
wait(1);
//19
wait(100ms);look(EAST);
wait(100ms);look(-15,20);
wait(1);
//20
wait(100ms);look(EAST);
wait(100ms);look(-15,0);
wait(1);
//21
wait(100ms);look(EAST);
wait(100ms);look(100,55);
wait(1);
//22
wait(100ms);look(EAST);
wait(100ms);look(100,35);
wait(1);
//23
wait(100ms);look(EAST);
wait(100ms);look(100,20);
wait(1);
//24
wait(100ms);look(EAST);
wait(100ms);look(100,0);
wait(1);
//25
wait(100ms);look(SOUTH);
wait(100ms);look(-65,38);
wait(1);
//26
wait(100ms);look(SOUTH);
wait(100ms);look(-65,25);
wait(1);
//27
wait(100ms);look(SOUTH);
wait(100ms);look(-65,10);
wait(1);
//28
wait(100ms);look(SOUTH);
wait(100ms);look(-55,45);
wait(1);
//29
wait(100ms);look(SOUTH);
wait(100ms);look(-55,25);
wait(1);
//30
wait(100ms);look(SOUTH);
wait(100ms);look(-55,15);
wait(1);
//31
wait(100ms);look(SOUTH);
wait(100ms);look(-15,45);
wait(1);
//32
wait(100ms);look(SOUTH);
wait(100ms);look(-15,25);
wait(1);
//33
wait(100ms);look(SOUTH);
wait(100ms);look(195,45);
wait(1);
//34
wait(100ms);look(SOUTH);
wait(100ms);look(195,25);
wait(1);
//35
wait(100ms);look(SOUTH);
wait(100ms);look(235,45);
wait(1);
//36
wait(100ms);look(SOUTH);
wait(100ms);look(235,25);
wait(1);
//37
wait(100ms);look(SOUTH);
wait(100ms);look(235,15);
wait(1);
//38
wait(100ms);look(SOUTH);
wait(100ms);look(245,38);
wait(1);
//39
wait(100ms);look(SOUTH);
wait(100ms);look(245,25);
wait(1);
//40
wait(100ms);look(SOUTH);
wait(100ms);look(245,10);
wait(1);
//41
wait(100ms);look(WEST);
wait(100ms);look(255,55);
wait(1);
//42
wait(100ms);look(WEST);
wait(100ms);look(255,35);
wait(1);
//43
wait(100ms);look(WEST);
wait(100ms);look(255,20);
wait(1);
//44
wait(100ms);look(WEST);
wait(100ms);look(255,0);
wait(1);
//45
wait(100ms);look(WEST);
wait(100ms);look(100,55);
wait(1);
//46
wait(100ms);look(WEST);
wait(100ms);look(280,35);
wait(1);
//47
wait(100ms);look(WEST);
wait(100ms);look(280,20);
wait(1);
//48
wait(100ms);look(WEST);
wait(100ms);look(280,0);
endif;
log( );
log(&2[MACRO] &3Baus &cVerificados!!);
}$$
Algumas prints da trap:
Como instalar:
1º - Dentro do jogo aperte ESC
2º - Click em opções (options em inglês)
3º - Click em controles (controls em inglês)
4º - Click em macro settings
5º - Escolha um letra que não esteja em vermelho
6º - Digite $$<superpesca.txt>
7º - Click em EDIT FILES
8º - Digite superpesca e click em CREATE
9º - Click em SAVE e depois em SAVE novamente
Pronto!!!! Agora é só se posicionar e apertar a letra que você escolheu.
Macro
$${
if(x);
log(&d[MACRO] &fSuper pesca &4Desligado!! [OFF]);
unset(x);
stop();
else;
log(&d[MACRO] &fSuper pesca &2Ligado!! [ON]);
set(x);
set(bau);
#bau=1;
&dir=%DIRECTION%;
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
log( );
log(&d[MACRO] &6Matenha o inventario &bABERTO!!!);
log( );
wait(1);
gui(inventory);
do;
gui(inventory);
pick(346);
if(%DURABILITY%<9);
look(NORTH);
look(,90);
wait(5ms);
key(use);wait(1ms);
key(use);
endif;
do(70);
look(%&dir%);
look(,-90);
key(use);wait(100ms);
key(use);
loop;
if(bau);
getslotitem(35,#id,#stack);
wait(20ms);
if(%#stack%=0);
else;
do;
if(%#bau%=1);
wait(100ms);look(NORTH);
wait(100ms);look(-65,38);
endif;
if(%#bau%=2);
wait(100ms);look(NORTH);
wait(100ms);look(-65,25);
endif;
if(%#bau%=3);
wait(100ms);look(NORTH);
wait(100ms);look(-65,10);
endif;
if(%#bau%=4);
wait(100ms);look(NORTH);
wait(100ms);look(-55,45);
endif;
if(%#bau%=5);
wait(100ms);look(NORTH);
wait(100ms);look(-55,25);
endif;
if(%#bau%=6);
wait(100ms);look(NORTH);
wait(100ms);look(-55,15);
endif;
if(%#bau%=7);
wait(100ms);look(NORTH);
wait(100ms);look(-15,45);
endif;
if(%#bau%=8);
wait(100ms);look(NORTH);
wait(100ms);look(-15,25);
endif;
if(%#bau%=9);
wait(100ms);look(NORTH);
wait(100ms);look(15,45);
endif;
if(%#bau%=10);
wait(100ms);look(NORTH);
wait(100ms);look(15,25);
endif;
if(%#bau%=11);
wait(100ms);look(NORTH);
wait(100ms);look(55,45);
endif;
if(%#bau%=12);
wait(100ms);look(NORTH);
wait(100ms);look(55,25);
endif;
if(%#bau%=13);
wait(100ms);look(NORTH);
wait(100ms);look(55,15);
endif;
if(%#bau%=14);
wait(100ms);look(NORTH);
wait(100ms);look(65,38);
endif;
if(%#bau%=15);
wait(100ms);look(NORTH);
wait(100ms);look(65,25);
endif;
if(%#bau%=16);
wait(100ms);look(NORTH);
wait(100ms);look(65,10);
endif;
if(%#bau%=17);
wait(100ms);look(EAST);
wait(100ms);look(-15,55);
endif;
if(%#bau%=18);
wait(100ms);look(EAST);
wait(100ms);look(-15,35);
endif;
if(%#bau%=19);
wait(100ms);look(EAST);
wait(100ms);look(-15,20);
endif;
if(%#bau%=20);
wait(100ms);look(EAST);
wait(100ms);look(-15,0);
endif;
if(%#bau%=21);
wait(100ms);look(EAST);
wait(100ms);look(100,55);
endif;
if(%#bau%=22);
wait(100ms);look(EAST);
wait(100ms);look(100,35);
endif;
if(%#bau%=23);
wait(100ms);look(EAST);
wait(100ms);look(100,20);
endif;
if(%#bau%=24);
wait(100ms);look(EAST);
wait(100ms);look(100,0);
endif;
if(%#bau%=25);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,38);
endif;
if(%#bau%=26);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,25);
endif;
if(%#bau%=27);
wait(100ms);look(SOUTH);
wait(100ms);look(-65,10);
endif;
if(%#bau%=28);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,45);
endif;
if(%#bau%=29);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,25);
endif;
if(%#bau%=30);
wait(100ms);look(SOUTH);
wait(100ms);look(-55,15);
endif;
if(%#bau%=31);
wait(100ms);look(SOUTH);
wait(100ms);look(-15,45);
endif;
if(%#bau%=32);
wait(100ms);look(SOUTH);
wait(100ms);look(-15,25);
endif;
if(%#bau%=33);
wait(100ms);look(SOUTH);
wait(100ms);look(195,45);
endif;
if(%#bau%=34);
wait(100ms);look(SOUTH);
wait(100ms);look(195,25);
endif;
if(%#bau%=35);
wait(100ms);look(SOUTH);
wait(100ms);look(235,45);
endif;
if(%#bau%=36);
wait(100ms);look(SOUTH);
wait(100ms);look(235,25);
endif;
if(%#bau%=37);
wait(100ms);look(SOUTH);
wait(100ms);look(235,15);
endif;
if(%#bau%=38);
wait(100ms);look(SOUTH);
wait(100ms);look(245,38);
endif;
if(%#bau%=39);
wait(100ms);look(SOUTH);
wait(100ms);look(245,25);
endif;
if(%#bau%=40);
wait(100ms);look(SOUTH);
wait(100ms);look(245,10);
endif;
if(%#bau%=41);
wait(100ms);look(WEST);
wait(100ms);look(255,55);
endif;
if(%#bau%=42);
wait(100ms);look(WEST);
wait(100ms);look(255,35);
endif;
if(%#bau%=43);
wait(100ms);look(WEST);
wait(100ms);look(255,20);
endif;
if(%#bau%=44);
wait(100ms);look(WEST);
wait(100ms);look(255,0);
endif;
if(%#bau%=45;
wait(100ms);look(WEST);
wait(100ms);look(100,55);
endif;
if(%#bau%=46);
wait(100ms);look(WEST);
wait(100ms);look(280,35);
endif;
if(%#bau%=47);
wait(100ms);look(WEST);
wait(100ms);look(280,20);
endif;
if(%#bau%=48);
wait(100ms);look(WEST);
wait(100ms);look(280,0);
endif;
wait(1);
key(use);
wait(1);
for(#marini,54,80);
wait(35ms);
slotclick(%#marini%,l,true);
next;
wait(300ms);
getslotitem(53,#id,#stack);
wait(55ms);
if(%#stack%!=0);
inc(#bau);
endif;
gui();
if(%#bau%=50);
unset(bau);log(&d[MACRO]&c[%PLAYER%] &fparece que todos os 48 baus foram cheios &6=O);
gui();
else;
gui();
endif;
until(%#stack%=0);
gui(inventory);
endif;endif;endif;
loop;
}$$